Regardless of the decorators and factories, i would advice to implement a 
hitcount as well, sometimes its more profitable to keep a often-hit cache 
object longer in cache than a low-hit object. You could combine 
hitfactor*hitcount+timefactor*generationdatetime to purge objects.

Regards,

Stijn Dreezen




----------------------------------------------------------
You are subscribed to cfcdev. To unsubscribe, send an email
to [EMAIL PROTECTED] with the words 'unsubscribe cfcdev' 
in the message of the email.

CFCDev is run by CFCZone (www.cfczone.org) and supported
by Mindtool, Corporation (www.mindtool.com).

An archive of the CFCDev list is available at 
www.mail-archive.com/[email protected]

Reply via email to