Nathan =?utf-8?q?Gauër?= <[email protected]>,
Nathan =?utf-8?q?Gauër?= <[email protected]>,
Nathan =?utf-8?q?Gauër?= <[email protected]>,
Nathan =?utf-8?q?Gauër?= <[email protected]>,
Nathan =?utf-8?q?Gauër?= <[email protected]>
Message-ID:
In-Reply-To: <llvm.org/llvm/llvm-project/pull/[email protected]>
================
@@ -1147,6 +1154,26 @@ void SemaHLSL::handleSV_DispatchThreadIDAttr(Decl *D,
const ParsedAttr &AL) {
HLSLSV_DispatchThreadIDAttr(getASTContext(), AL));
}
+bool SemaHLSL::diagnosePositionType(QualType T, const ParsedAttr &AL) {
+ const auto *VT = T->getAs<VectorType>();
+
+ if (!T->hasFloatingRepresentation() || (VT && VT->getNumElements() > 4)) {
+ Diag(AL.getLoc(), diag::err_hlsl_attr_invalid_type)
+ << AL << "float/float1/float2/float3";
----------------
farzonl wrote:
I was just thinking with shader model 6.9 allowing n dimensional vectors should
we be future proof this so we don’t have to iterate all the float vectors.
That said the coop vectors stuff is more for compute shaders so what you have
is probably fine.
https://github.com/llvm/llvm-project/pull/141759
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