================
@@ -119,9 +119,9 @@ class REPL_EXTERNAL_VISIBILITY Value {
~Value();
void printType(llvm::raw_ostream &Out) const;
- void printData(llvm::raw_ostream &Out) const;
- void print(llvm::raw_ostream &Out) const;
- void dump() const;
+ void printData(llvm::raw_ostream &Out);
+ void print(llvm::raw_ostream &Out);
+ void dump();
----------------
vgvassilev wrote:
Yes, the problem is that for objects in C++ with non-trivial destructors we
need to call the object destructor when the `Value` is destroyed. When creating
the `Value` object we need to get the destructor symbol in `CompileDtorCall`.
We store the destructor-symbol pair for performance reasons and we store that
in a map. I've marked the map `mutable` and we should probably be good to go.
https://github.com/llvm/llvm-project/pull/148701
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