> On Mar 18, 2015, at 4:41 PM, David Blaikie <[email protected]> wrote:
> 
> 
> 
> On Wed, Mar 18, 2015 at 4:31 PM, Adrian Prantl <[email protected] 
> <mailto:[email protected]>> wrote:
> 
>> On Mar 18, 2015, at 4:02 PM, David Blaikie <[email protected] 
>> <mailto:[email protected]>> wrote:
>> 
>> 
>> 
>> On Wed, Mar 18, 2015 at 3:50 PM, Adrian Prantl <[email protected] 
>> <mailto:[email protected]>> wrote:
>> 
>>> On Mar 17, 2015, at 6:44 PM, David Blaikie <[email protected] 
>>> <mailto:[email protected]>> wrote:
>>> 
>>> 
>>> 
>>> On Tue, Mar 17, 2015 at 3:47 PM, Adrian Prantl <[email protected] 
>>> <mailto:[email protected]>> wrote:
>>> 
>>> > On Mar 17, 2015, at 10:03 AM, Greg Clayton <[email protected] 
>>> > <mailto:[email protected]>> wrote:
>>> >
>>> >
>>> >> On Mar 17, 2015, at 9:46 AM, David Blaikie <[email protected] 
>>> >> <mailto:[email protected]>> wrote:
>>> >>
>>> >>
>>> >>
>>> >> On Tue, Mar 17, 2015 at 9:42 AM, Greg Clayton <[email protected] 
>>> >> <mailto:[email protected]>> wrote:
>>> >>
>>> >>> On Mar 16, 2015, at 6:47 PM, David Blaikie <[email protected] 
>>> >>> <mailto:[email protected]>> wrote:
>>> >>>
>>> >>>
>>> >>>
>>> >>> On Mon, Mar 16, 2015 at 5:14 PM, Adrian Prantl <[email protected] 
>>> >>> <mailto:[email protected]>> wrote:
>>> >>>
>>> >>> Thanks for the explanation David, I missed that it is entirely the 
>>> >>> linker's (or some dwarf post-processor's) responsibility to find the 
>>> >>> module files and link in the debug info from the .pcm files, so 
>>> >>> debugger doesn’t notice a difference.
>>> >>>
>>> >>> I think there's still some confusion here. Sorry if I'm rehashing 
>>> >>> something, but I'll try to explain how this all works.
>>> >>>
>>> >>> Normal split DWARF:
>>> >>>
>>> >>> Compiler generates two files: .o and .dwo.
>>> >>> .dwo has static, non-relocatable debug info.
>>> >>> .o has a skeleton compile_unit that has the name of the .dwo file and a 
>>> >>> hash to verify that the .dwo file isn't stale when the debugger reads 
>>> >>> it.
>>> >>> The .o files are all linked together, the .dwo files stay where they 
>>> >>> are.
>>> >>> The debugger reads the linked executable, finds the skeleton 
>>> >>> compile_units contained therein, and find/loads the .dwo files
>>> >>>
>>> >>> The scenario I have in mind for module debug info is this:
>>> >>> Module is compiled as an object file with debug info (this file is 
>>> >>> actually a .dwo file, even if it has some other extension - it has the 
>>> >>> non-relocatable debug info in it)
>>> >>> .o file has a comdat'd skeleton compile_unit describing the .dwo/module 
>>> >>> file
>>> >>> <from here on no extra work is required, the linker and debugger just 
>>> >>> act as normal>
>>> >>> The .o files are linked together, the skeleton compile_units get 
>>> >>> deduplicated by the linker (comdat sections)
>>> >>
>>> >> One issue I can think of is we will need to figure out a way to make 
>>> >> COMDAT work with mach-o. COMDAT requires large number of sections and 
>>> >> mach-o can only have 255.
>>> >>
>>> >> Ah, fair enough - how does MachO handle inline functions (the most 
>>> >> common use of comdat) currently, then?
>>> >
>>> > Currently mach-o relies on symbols in the symbol table being marked as 
>>> > weak and I believe the data for these symbols are in special sections 
>>> > that are marked as containing items that can be coalesced.
>>> >
>>> That’s not necessarily an issue that needs to be solved on Darwin, or am I 
>>> maybe missing something? The linker leaves all debug info in the .o (as it 
>>> currently does) and llvm-dsymutil is resolving all the external module type 
>>> references while creating the .dSYM bundle.
>>> 
>>> Yeah, with a debug aware linker (or in the case of dsymutil, a debug-only 
>>> linker) you would just know that since you're looking at object files, 
>>> module references will be redundant across objects and should be 
>>> deduplicated (by the dwo hash, most likely).
>>> 
>>> If you're not teaching your debugger to read modules, and want to link the 
>>> debug info in from the .dwos - at that point you can probably drop the 
>>> skeleton stuff entirely (you'd still need to teach your debugger about .dwo 
>>> sections and some of the esoteric things there - like str_index and the 
>>> extra/special line table just for file names (decl_file, etc, uses this)) 
>>> and just put the contents of the module debug info straight in the dsym. 
>>> It'd be a bit weird, but do-able without too much work, I'd imagine. You 
>>> could move them back into the original sections, if you wanted to avoid the 
>>> weird .dwo +non-.dwo sections together... *shrug* not sure what exactly 
>>> you'd want there.
>> 
>> My plan was to have -gmodules to behave like the latter variant unless 
>> -gsplit-dwarf is also present; this way there wouldn't be any weird 
>> Darwin-specific code paths.
>> 
>> Not sure I quite follow (mostly my fault given the rambling paragraph up 
>> there) - given the lack of a dsymutil-like tool on other platforms as part 
>> of the common tool path for debug info, I'm not sure module debug info 
>> without split dwarf is viable in that world. There's no tool to read these 
>> extra files at any point.
> 
> In theory someone could port llvm-dsymutil to a different platform, but that 
> scenario is a little far-fetched. I’m not sure what will happen if LLDB is 
> presented with linked, non-split debug info that contains module references.
> 
> Linked non-split debug info should come out for free - all the debug info 
> would be is a bunch of TUs in a single comdat - no skeleton CU, nothing else. 
> It would look just like normal DWARF, except with one comdat instead of 
> multiple, for each set of types from a module. (& there would be no real size 
> gains - since you'd be redundantly including all the type information in 
> every object file)
>  
> 
>> 
>> I suppose we could be creating one giant comdat for the module's debug info 
>> (no skeleton unit, no distinct type unit comdats, just one big comdat). But 
>> we'd probably want/need a tool to do the merging at compile time (like the 
>> objcopy feature for split-dwarf, but in reverse - we'd compile, then run a 
>> tool to smoosh all the comdats from the modules onto the object we just 
>> generated). It wouldn't provide much in the way of space savings, a little 
>> less stress on the linker (fewer comdats to handle), etc. Not sure if 
>> there's a default mode of objcopy that would cope with this straight out, or 
>> whether we'd need a new feature there (which wouldn't be a priority for 
>> Google to implement, since we use fission, nor a priority for you to 
>> implement since you have dsymutil, etc - so I'm not sure anyone would bother)
>> 
>> Long story short: maybe just error on -gmodules if -gsplit-dwarf isn't 
>> specified or the platform isn't darwin? (& if it's darwin, dsymutil could 
>> read the module skeletons to find which modules to link into the .dSYM?)
> 
> That’s reasonable, too :-)
> The plan is for llvm-dsymutil to follow the references in the module 
> skeletons, copy the module CUs
> 
> TUs for now
>  
> into the .dSYM, and fixup the external type references to become 
> DW_FORM_ref_addrs.
> 
> Sounds good for you guys - the fixup work will be a bit non-trivial, since 
> it'll need to remove the type skeletons in the CUs, move all the extra 
> members from the skeletons into the type unit (& resolve any duplicates), 
> etc... - does that make sense? (otherwise I can provide some DWARF snippets 
> to explain better)

Or we use a weird Darwin-specific code path to not emit the modules with 
-generate-type-units in the first place (bag of DWARF+index mapping hash to 
DIE), which would make dsymutil's job really easy. As much as I’d like to get 
rid of platform-specific behavior, due to the automatic way that modules are 
generated on Darwin I don’t see an elegant way of making this switchable by the 
user.

-- adrian
>  
> 
> -- adrian
> 

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