On Jan 28, 2010, at 2:18 PM, Chris Lattner wrote:

> On Jan 28, 2010, at 10:21 AM, Devang Patel wrote:
>> Author: dpatel
>> Date: Thu Jan 28 12:21:00 2010
>> New Revision: 94753
>> 
>> URL: http://llvm.org/viewvc/llvm-project?rev=94753&view=rev
>> Log:
>> s/FunctionNames/DebugInfoNames/g
> 
> Hi devang,
> 
>> +++ cfe/trunk/lib/CodeGen/CGDebugInfo.cpp Thu Jan 28 12:21:00 2010
>> @@ -78,7 +78,7 @@
>>  std::string NS = FD->getNameAsString();
>> 
>>  // Copy this name on the side and use its reference.
>> -  char *StrPtr = FunctionNames.Allocate<char>(NS.length());
>> +  char *StrPtr = DebugInfoNames.Allocate<char>(NS.length());
>>  memcpy(StrPtr, NS.data(), NS.length());
>>  return llvm::StringRef(StrPtr, NS.length());
> 
> This seems like a really inefficient way to do this.  getNameAsString is not 
> efficient because it returns an std::string, and each call to this function 
> allocates and leaks (into the bumppointer allocator) the string.  Why not 
> just use a StringSet to unique the strings and provide a stable version of 
> the name?

This routine is used when string name has to be constructed. getNameAsString() 
is one standard way to get "~A" for a destructor. I am reusing same bumpointer 
allocator for vtable names which are constructed as "_vptr$<className>"

-
Devang
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