On Aug 5, 2010, at 10:26 PM, Jordy Rose wrote:

> 2. Evaluations. First checker to claim the statement wins, and it can
> create multiple ExplodedNodes. (Ex: EvalCallExpr, EvalNilReceiver)

I'm of mixed feelings on this one, and I've contemplated how to get rid of it.  
Ultimately we probably need it for simulating the actual effects of a function 
call, but there isn't a clear design for how to reconcile multiple Checkers 
that implement EvalCallExpr.
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