On Oct 14, 2010, at 5:57 PM, Dan Gohman wrote:

> 
> On Oct 14, 2010, at 5:05 PM, Douglas Gregor wrote:
> 
>> 
>> On Oct 14, 2010, at 5:01 PM, Dan Gohman wrote:
>> 
>>> }
>>> 
>>> +  // For now, treat all pointers as equivalent to each other.
>>> +  if (Ty->isPointerType())
>>> +    return MetadataCache[Ty] = getTBAAInfoForNamedType("TBAA.pointer", 
>>> Char);
>>> +
>> 
>> Basing TBAA info on strings seems... brittle. Perhaps you want to create a 
>> TBAA metedata builder of some sort, which has a simple C++ interface hiding 
>> the various strings behind it?
> 
> 
> The strings have no purpose other than uniquifying the MDNodes; the
> backend never looks at them. Front-ends can pick whatever strings
> make sense for themselves. We could introduce a C++ interface hiding
> the strings within clang itself, but CodeGenTBAA.cpp is only 90 lines
> long right now, so it doesn't seem urgent.


Ah, okay. I thought the names were part of the interface with the back end.

        - Doug
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