On 2 May 2012 22:40, Nico Weber <[email protected]> wrote:
> Out of interest, which headers do you need this for?

The headers are closed source unfortunately so I can't reveal much
other than the fact it's game engine related. I'm not overjoyed at
adding yet more MS compatibility hacks into clang but I have to
balance that with trying to get third-parties to fix their code...
Sometimes it's just easier to patch the compiler...!

>From looking at the headers in question it seems like copy'n'paste
code, where the typename has remained in place even for the
unqualified typedefs resulting in this situation.

- Will.
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