simon_tatham added inline comments.
================ Comment at: clang/lib/CodeGen/CGBuiltin.cpp:10366 + auto Alignment = CGM.getNaturalPointeeTypeAlignment( + E->getArg(0)->IgnoreParenCasts()->getType()); Ops[0] = Builder.CreateBitCast(Ops[0], llvm::PointerType::getUnqual(VTy)); ---------------- What effect is this change of strategy having on the alignment computation, for the already-supported instances of this builtin? It //looks// to me as if `__builtin_neon_vld1_v` with (say) a `uint8_t *` pointer argument will now compute `Alignment=1` (the natural alignment of the pointee type), whereas it would previously have computed `Alignment=8` (the size of the whole vector being loaded or stored). Is that intentional? Or accidental? Or have I completely misunderstood what's going on? (Whichever of the three, some discussion in the commit message would be a good idea, explaining why this change does or does not make a difference, as appropriate.) Repository: rG LLVM Github Monorepo CHANGES SINCE LAST ACTION https://reviews.llvm.org/D80716/new/ https://reviews.llvm.org/D80716 _______________________________________________ cfe-commits mailing list cfe-commits@lists.llvm.org https://lists.llvm.org/cgi-bin/mailman/listinfo/cfe-commits