Hi Sam,

Thanks for looking at this. You could use something like in clang/ 
./unittests/Tooling/RecursiveASTVisitorTests/LambdaExpr.cpp:

  if (llvm::Triple(llvm::sys::getDefaultTargetTriple()).isPS4())
    return; // PS4 does not support fastcall.

Regards
Russ


From: Sam McCall <sammcc...@google.com>
Sent: 28 May 2020 15:55
To: reviews+d78454+public+f260770db3c29...@reviews.llvm.org
Cc: Adam Czachorowski <ada...@google.com>; Gallop, Russell 
<russell.gal...@sony.com>; Ilya Biryukov <iu.biryu...@gmail.com>; Fangrui Song 
<mask...@google.com>; Jan Korous <jkor...@apple.com>; mgrang.1...@gmail.com; 
Alex L <arpha...@gmail.com>; Kadir Çetinkaya <kadir...@google.com>; Utkarsh 
Saxena <u...@google.com>; cfe-commits <cfe-commits@lists.llvm.org>; Theko 
Lekena <mlek...@skidmore.edu>; Nicolas Lesser <blitzrak...@gmail.com>; Han Shen 
<shen...@google.com>; Haojian Wu <hok...@google.com>
Subject: Re: [PATCH] D78454: [clangd] Highlight related control flow.

On Thu, May 28, 2020 at 4:35 PM Russell Gallop via Phabricator 
<revi...@reviews.llvm.org<mailto:revi...@reviews.llvm.org>> wrote:
russell.gallop added a comment.

Hi Sam,

It looks like this is causing a failure on the Windows PS4 buildbot: 
http://lab.llvm.org:8011/builders/llvm-clang-lld-x86_64-scei-ps4-windows10pro-fast/builds/32606

Please could you take a look? PS4 target disables RTTI, hence exceptions, by 
default so it is probably related to that.
Thanks!
Hmm, the clangd tests are supposed to be disabled on PS4 for exactly these 
sorts of reasons. It looks like that's only working for shell tests, not gtests 
though.
Lit config is a tangled mess... is there an #ifdef we can use to disable just 
that test on PS4 until I get this sorted out?


Thanks
Russ


Repository:
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CHANGES SINCE LAST ACTION
  https://reviews.llvm.org/D78454/new/

https://reviews.llvm.org/D78454





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