junparser added inline comments.

================
Comment at: clang/lib/CodeGen/CGExprScalar.cpp:2120
+      } else
+        Addr = EmitLValue(E).getAddress(CGF);
       Addr = Builder.CreateElementBitCast(Addr, CGF.ConvertTypeForMem(DestTy));
----------------
junparser wrote:
> efriedma wrote:
> > I don't think it's legal to use EmitLValue here at all; the emitted IR 
> > could have side-effects.
> > 
> > Since we have the vector insert/extract intrinsics now, can we just use 
> > them here instead of going through the load/store dance?
> > I don't think it's legal to use EmitLValue here at all; the emitted IR 
> > could have side-effects.
> > 
> I agree since we have already visited E. 
> 
> > Since we have the vector insert/extract intrinsics now, can we just use 
> > them here instead of going through the load/store dance?
> 
> we have already use insert/extract intrinsics for same element type, we can 
> only handle predicate cast through memory.
> One of idea here is always use store + load. what do you think?
> 
@efriedma I'm also working on a patch that optimize such store + bitcast + load 
pattern with constant vector, so maybe it is ok to always use alloca + load


Repository:
  rG LLVM Github Monorepo

CHANGES SINCE LAST ACTION
  https://reviews.llvm.org/D105097/new/

https://reviews.llvm.org/D105097

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