beanz updated this revision to Diff 437672.
beanz added a comment.
Updates based on review feedback. Thank you!
Repository:
rG LLVM Github Monorepo
CHANGES SINCE LAST ACTION
https://reviews.llvm.org/D127890/new/
https://reviews.llvm.org/D127890
Files:
clang/docs/ReleaseNotes.rst
llvm/docs/ReleaseNotes.rst
Index: llvm/docs/ReleaseNotes.rst
===================================================================
--- llvm/docs/ReleaseNotes.rst
+++ llvm/docs/ReleaseNotes.rst
@@ -110,6 +110,16 @@
* ...
+Changes to the DirectX Backend
+------------------------------
+
+* DirectX has been added as an experimental target. Specify
+`-DLLVM_EXPERIMENTAL_TARGETS_TO_BUILD=DirectX` in your CMake configuration to
+ enable it. The target is not packaged in pre-built binaries.
+* The DirectX backend supports the ``dxil`` architecture which is based on LLVM
+ 3.6 IR encoded as bitcode and is the format used for DirectX GPU Shader
+ programs.
+
Changes to the Hexagon Backend
------------------------------
Index: clang/docs/ReleaseNotes.rst
===================================================================
--- clang/docs/ReleaseNotes.rst
+++ clang/docs/ReleaseNotes.rst
@@ -68,6 +68,12 @@
Randomizing structure layout is a C-only feature.
+- Experimental support for HLSL has been added. The implementation is
+ incomplete and highly experimental. For more information about the ongoing
+ work to support HLSL see the `documentation
+ <https://clang.llvm.org/docs/HLSLSupport.html>`_, or the `GitHub project
+ <https://github.com/orgs/llvm/projects/4>`_.
+
Bug Fixes
---------
- ``CXXNewExpr::getArraySize()`` previously returned a ``llvm::Optional``
Index: llvm/docs/ReleaseNotes.rst
===================================================================
--- llvm/docs/ReleaseNotes.rst
+++ llvm/docs/ReleaseNotes.rst
@@ -110,6 +110,16 @@
* ...
+Changes to the DirectX Backend
+------------------------------
+
+* DirectX has been added as an experimental target. Specify
+`-DLLVM_EXPERIMENTAL_TARGETS_TO_BUILD=DirectX` in your CMake configuration to
+ enable it. The target is not packaged in pre-built binaries.
+* The DirectX backend supports the ``dxil`` architecture which is based on LLVM
+ 3.6 IR encoded as bitcode and is the format used for DirectX GPU Shader
+ programs.
+
Changes to the Hexagon Backend
------------------------------
Index: clang/docs/ReleaseNotes.rst
===================================================================
--- clang/docs/ReleaseNotes.rst
+++ clang/docs/ReleaseNotes.rst
@@ -68,6 +68,12 @@
Randomizing structure layout is a C-only feature.
+- Experimental support for HLSL has been added. The implementation is
+ incomplete and highly experimental. For more information about the ongoing
+ work to support HLSL see the `documentation
+ <https://clang.llvm.org/docs/HLSLSupport.html>`_, or the `GitHub project
+ <https://github.com/orgs/llvm/projects/4>`_.
+
Bug Fixes
---------
- ``CXXNewExpr::getArraySize()`` previously returned a ``llvm::Optional``
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