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Change setHLSLFnuctionAttributes to setHLSLFunctionAttributes.


Repository:
  rG LLVM Github Monorepo

https://reviews.llvm.org/D131239

Files:
  clang/lib/CodeGen/CGHLSLRuntime.cpp
  clang/lib/CodeGen/CGHLSLRuntime.h


Index: clang/lib/CodeGen/CGHLSLRuntime.h
===================================================================
--- clang/lib/CodeGen/CGHLSLRuntime.h
+++ clang/lib/CodeGen/CGHLSLRuntime.h
@@ -47,7 +47,7 @@
 
   void finishCodeGen();
 
-  void setHLSLFnuctionAttributes(llvm::Function *, const FunctionDecl *);
+  void setHLSLFunctionAttributes(llvm::Function *, const FunctionDecl *);
 };
 
 } // namespace CodeGen
Index: clang/lib/CodeGen/CGHLSLRuntime.cpp
===================================================================
--- clang/lib/CodeGen/CGHLSLRuntime.cpp
+++ clang/lib/CodeGen/CGHLSLRuntime.cpp
@@ -87,7 +87,7 @@
             ConstantAsMetadata::get(B.getInt32(Counter))}));
 }
 
-void clang::CodeGen::CGHLSLRuntime::setHLSLFnuctionAttributes(
+void clang::CodeGen::CGHLSLRuntime::setHLSLFunctionAttributes(
     llvm::Function *F, const FunctionDecl *FD) {
   if (HLSLShaderAttr *ShaderAttr = FD->getAttr<HLSLShaderAttr>()) {
     const StringRef ShaderAttrKindStr = "dx.shader";


Index: clang/lib/CodeGen/CGHLSLRuntime.h
===================================================================
--- clang/lib/CodeGen/CGHLSLRuntime.h
+++ clang/lib/CodeGen/CGHLSLRuntime.h
@@ -47,7 +47,7 @@
 
   void finishCodeGen();
 
-  void setHLSLFnuctionAttributes(llvm::Function *, const FunctionDecl *);
+  void setHLSLFunctionAttributes(llvm::Function *, const FunctionDecl *);
 };
 
 } // namespace CodeGen
Index: clang/lib/CodeGen/CGHLSLRuntime.cpp
===================================================================
--- clang/lib/CodeGen/CGHLSLRuntime.cpp
+++ clang/lib/CodeGen/CGHLSLRuntime.cpp
@@ -87,7 +87,7 @@
             ConstantAsMetadata::get(B.getInt32(Counter))}));
 }
 
-void clang::CodeGen::CGHLSLRuntime::setHLSLFnuctionAttributes(
+void clang::CodeGen::CGHLSLRuntime::setHLSLFunctionAttributes(
     llvm::Function *F, const FunctionDecl *FD) {
   if (HLSLShaderAttr *ShaderAttr = FD->getAttr<HLSLShaderAttr>()) {
     const StringRef ShaderAttrKindStr = "dx.shader";
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