NoQ accepted this revision. NoQ added a comment. This revision is now accepted and ready to land.
Folks, I'm glad you caught it! This is a classic mistake to make with `addTransition()` APIs. I wish we had better APIs that don't have this problem, but instead make it very clear how many execution paths does the checker callback *intend* to create. Eg., - `C.addStateUpdate(State)` would "chain" nodes by default if called multiple times, like you did in this patch; - `C.addStateSplit(State1, Tag1, State2, Tag2, ..., StateN, TagN)` would add at most N nodes (some may merge) and can be called only once per checker callback, otherwise it traps with assertion failure; - Similarly, mixing `C.addStateUpdate()` and `C.addStateSplit()` in the same checker callback will trap with assertion failure ("Make up your mind, are you trying to split the path or not?!"); - Then we can have a Swiss-Army-knife function `C.addArbitraryTransition(Pred, State, Tag)` for all other use cases which *requires* you to specify the predecessor manually even if it's just `C.getPredecessor()`. ================ Comment at: clang/lib/StaticAnalyzer/Checkers/StdLibraryFunctionsChecker.cpp:953 if (FailureSt && !SuccessSt) { - if (ExplodedNode *N = C.generateErrorNode(NewState)) + if (ExplodedNode *N = C.generateErrorNode(NewState, NewNode)) reportBug(Call, N, Constraint.get(), Summary, C); ---------------- balazske wrote: > Szelethus wrote: > > Szelethus wrote: > > > balazske wrote: > > > > Szelethus wrote: > > > > > Let me know if I got this right. The reason behind > > > > > `generateErrorNode` not behaving like it usually does for other > > > > > checkers is because of the explicitly supplied `NewState` parameter > > > > > -- in its absence, the //current// path of execution is sunk. With > > > > > this parameter, a new parallel node is. Correct? > > > > The `NewState` only sets the state of the new error node, if it is > > > > nullptr the current state is used. A new node is always added. The > > > > other new node functions (`addTransition`, `generateNonFatalErrorNode`, > > > > `generateSink` and `addSink`) have a version that can take a > > > > predecessor node, only `generateErrorNode` did not have this (and I can > > > > not find out why part of these is called "generate" and other part > > > > "add" instead of using only "generate" or "add"). > > > > > > > > The new function is used when a node sequence > > > > `CurrentNode->A->B->ErrorNode` is needed. Without the new function it > > > > is only possible to make a `CurrentNode->ErrorNode` transition, and the > > > > following incorrect graph is created: > > > > ``` > > > > CurrentNode->A->B > > > > |->ErrorNode > > > > ``` > > > > The code here does exactly this (before the fix), in `NewNode` a > > > > sequence of nodes is appended (like A and B above), and if then an > > > > error node is created it is added to the CurrentNode. Not this is > > > > needed here, the error node should come after B. Otherwise analysis can > > > > continue after node B (that path is invalid because a constraint > > > > violation was found). > > > > (The "CurrentNode" is a `Pred` value that is stored in `CheckerContext` > > > > and not changed if other nodes are added.) > > > I've been wondering that, especially looking at the test case. Seems like > > > this loop runs only once, how come that new nodes are added on top of > > > `CurrentNode` (which, in this case refers to `C.getPredecessor()`, > > > right?)? I checked the checker's code, and I can't really see why `A` and > > > `B` would ever appear. Isn't that a bug? > > My thinking was that each checker, unless it does state splits, should > > really only create a single node per callback, right? The new state, > > however many changes it contains, should be added all at once in the single > > callback, no? > The problem is that multiple NoteTags are added. It is only possible to add a > single NoteTag in a single transition. This is why in line 969 (in the > currently shown code at time of this comment) `addTransition` is used for > every new `SuccessSt` (otherwise `NewState` could be used without `NewNode`). > Or is there a possibility for multiple NoteTags at one transition, or can > such a feature be added? (But if the other state add functions all have a > version that accepts a predecessor node, why is `generateErrorNode` > exception?) (This state apply loop was changed in the recent time at least > once.) I think you're right, even though technically it's always possible to make all updates in a single transition, in practice it often leads to annoying architectural problems. It's nice to have separation of concerns between different parts of checker code, and "chaining" nodes together is a neat way to achieve that. Repository: rG LLVM Github Monorepo CHANGES SINCE LAST ACTION https://reviews.llvm.org/D137722/new/ https://reviews.llvm.org/D137722 _______________________________________________ cfe-commits mailing list cfe-commits@lists.llvm.org https://lists.llvm.org/cgi-bin/mailman/listinfo/cfe-commits