================ @@ -76,22 +76,24 @@ void GPUToSPIRVPass::runOnOperation() { // This works fine for Vulkan shader that has a dedicated runner. // But OpenCL kernel needs SPIRV module placed inside original GPU module as // OpenCL uses GPU compilation pipeline. - auto targetEnv = getTargetEnvFromGPUModuleOp(moduleOp); + const mlir::spirv::TargetEnv& targetEnv = getTargetEnvFromGPUModuleOp(moduleOp); ---------------- silee2 wrote:
Removed mlir:: https://github.com/llvm/llvm-project/pull/69941 _______________________________________________ cfe-commits mailing list cfe-commits@lists.llvm.org https://lists.llvm.org/cgi-bin/mailman/listinfo/cfe-commits