mstorsjo wrote:

This broke on PS5 bots, like 
https://lab.llvm.org/buildbot/#/builders/216/builds/29677; those are configured 
with a triple like `x86_64-sie-ps5`, which seems to use an MSVC like C++ ABI 
behaviour, so I pushed a revert.

Not sure whom to CC to pull in Sony people to discuss this matter, so trying 
@pogo59. Can we use something like `XFAIL: target={{.*}}-windows-msvc, 
target={{.*}-ps4, target={{.*}-ps5` to specifically point towards the Sony PS 
triples that also use the MSVC C++ ABI here? The ideal would be something like 
`XFAIL: default-target-is-msvc-cxx-abi`, but I don't think we have that. I see 
triples `x86_64-scei-ps4` and `x86_64-sie-ps5` being mentioned elsewhere in 
Clang tests as examples of PS4/PS5 triples.

https://github.com/llvm/llvm-project/pull/70991
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