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+===============================================
+Architecture and Design of DXIL Support in LLVM
+===============================================
+
+.. contents::
+   :local:
+
+.. toctree::
+   :hidden:
+
+Introduction
+============
+
+LLVM supports reading and writing the `DirectX Intermediate Language.
+<https://github.com/microsoft/DirectXShaderCompiler/blob/main/docs/DXIL.rst>`_,
+or DXIL. DXIL is essentially LLVM 3.7 era bitcode with some
+restrictions and various semantically important operations and
+metadata.
+
+LLVM's implementation philosophy for DXIL support is to treat DXIL as
+merely a representation format as much as possible. When reading DXIL,
+we should translate everyting to generic LLVM constructs when
+possible. Similarly, we should introduce DXIL-specific constructs as
+late as possible in the process of lowering to the format.
+
+There are three places to look for DXIL related code in LLVM: The
+`DirectX` backend, for writing DXIL; The `DXILUpgrade` pass, for
+reading; and in library code that is shared between writing and
+reading. We'll describe these in reverse order.
+
+Common Code for Reading and Writing
+===================================
+
+There's quite a bit of logic that needs to be shared between reading
+and writing DXIL in order to avoid code duplication. While we don't
+have a hard and fast rule about where such code should live, there are
+generally three sensible places. Simple definitions of enums and
+values that must stay fixed to match DXIL's ABI can be found in
+`Support/DXILABI.h`, utilities to translate bidirectionally between
+DXIL and modern LLVM constructs live in `lib/Transforms/Utils`, and
+more analyses that are needed to derive or preserve information are
+implemented as typical `lib/Analysis` passes.
+
+The DXILUpgrade Pass
+====================
+
+Translating DXIL to LLVM IR takes advantage of the fact that DXIL is
+compatible with LLVM 3.7 bitcode, and that modern LLVM is capable of
+"upgrading" older bitcode into modern IR. Simply relying on the
+bitcode upgrade process isn't sufficient though, since that leaves a
+number of DXIL specific constructs around. Thus, we have the
+`DXILUpgrade` pass to transform DXIL operations to LLVM operations and
+smooth over differences in metadata representation.
+
+The DirectX Backend
+===================
+
+The DirectX backend lowers LLVM IR into DXIL. As we're transforming to
+an intermediate format rather than a specific ISA, this backend does
+not follow the instruction selection patterns you might be familiar
+with from other backends. There are two parts to lowering DXIL - a set
+of passes that mutate various constructs into a form that matches how
+DXIL represents those constructs, followed by a limited bitcode
+"downgrader pass".
+
+Before emitting DXIL, the DirectX backend needs to modify the LLVM IR
+such that external operations, types, and metadata is represented in
+the way that DXIL expects. For example, `DXILOpLowering` translates
+intrinsics into `dx.op` calls. It's encouraged to implement parts of
+the DXIL lowering as these kinds of IR to IR passes when possible, as
+that means that they can be easily tested with `opt` and `FileCheck`
+without the need for external tooling.
+
+The second part of DXIL emission is more or less an LLVM bitcode
+downgrader. We need to emit bitcode that matches the LLVM 3.7
+representation. For this, we have `DXILWriter`, which is an alternate
----------------
bogner wrote:

I added sentences to the DXILUpgrade section and to the paragraph about 
lowering/downgrading to try to clarify this

https://github.com/llvm/llvm-project/pull/78221
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