Author: Helena Kotas
Date: 2024-05-19T09:27:56-07:00
New Revision: 643f36184bd3d9a95cbfd608af6f1cccc69e0187

URL: 
https://github.com/llvm/llvm-project/commit/643f36184bd3d9a95cbfd608af6f1cccc69e0187
DIFF: 
https://github.com/llvm/llvm-project/commit/643f36184bd3d9a95cbfd608af6f1cccc69e0187.diff

LOG: HLSL availability diagnostics design doc (#92207)

Design document for the HLSL availability diagnostic modes

Fixes microsoft/hlsl-specs#190

---------

Co-authored-by: Xiang Li <python3k...@outlook.com>

Added: 
    clang/docs/HLSL/AvailabilityDiagnostics.rst

Modified: 
    clang/docs/HLSL/HLSLDocs.rst

Removed: 
    


################################################################################
diff  --git a/clang/docs/HLSL/AvailabilityDiagnostics.rst 
b/clang/docs/HLSL/AvailabilityDiagnostics.rst
new file mode 100644
index 0000000000000..bb9d02f21dde6
--- /dev/null
+++ b/clang/docs/HLSL/AvailabilityDiagnostics.rst
@@ -0,0 +1,137 @@
+=============================
+HLSL Availability Diagnostics
+=============================
+
+.. contents::
+   :local:
+
+Introduction
+============
+
+HLSL availability diagnostics emits errors or warning when unavailable shader 
APIs are used. Unavailable shader APIs are APIs that are exposed in HLSL code 
but are not available in the target shader stage or shader model version.
+
+There are three modes of HLSL availability diagnostic:
+
+#. **Default mode** - compiler emits an error when an unavailable API is found 
in a code that is reachable from the shader entry point function or from an 
exported library function (when compiling a shader library)
+
+#. **Relaxed mode** - same as default mode except the compiler emits a 
warning. This mode is enabled by ``-Wno-error=hlsl-availability``.
+
+#. **Strict mode** - compiler emits an error when an unavailable API is found 
in parsed code regardless of whether it can be reached from the shader entry 
point or exported functions, or not. This mode is enabled by 
``-fhlsl-strict-availability``.
+
+Implementation Details
+======================
+
+Environment Parameter
+---------------------
+
+In order to encode API availability based on the shader model version and 
shader model stage a new ``environment`` parameter was added to the existing 
Clang ``availability`` attribute.
+
+The values allowed for this parameter are a subset of values allowed as the 
``llvm::Triple`` environment component. If the environment parameters is 
present, the declared availability attribute applies only to targets with the 
same platform and environment.
+
+Default and Relaxed Diagnostic Modes
+------------------------------------
+
+This mode is implemented in ``DiagnoseHLSLAvailability`` class in 
``SemaHLSL.cpp`` and it is invoked after the whole translation unit is parsed 
(from ``Sema::ActOnEndOfTranslationUnit``). The implementation iterates over 
all shader entry points and exported library functions in the translation unit 
and performs an AST traversal of each function body.
+
+When a reference to another function or member method is found 
(``DeclRefExpr`` or ``MemberExpr``) and it has a body, the AST of the 
referenced function is also scanned. This chain of AST traversals will reach 
all of the code that is reachable from the initial shader entry point or 
exported library function and avoids the need to generate a call graph.
+
+All shader APIs have an availability attribute that specifies the shader model 
version (and environment, if applicable) when this API was first 
introduced.When a reference to a function without a definition is found and it 
has an availability attribute, the version of the attribute is checked against 
the target shader model version and shader stage (if shader stage context is 
known), and an appropriate diagnostic is generated as needed.
+
+All shader entry functions have ``HLSLShaderAttr`` attribute that specifies 
what type of shader this function represents. However, for exported library 
functions the target shader stage is unknown, so in this case the HLSL API 
availability will be only checked against the shader model version. It means 
that for exported library functions the diagnostic of APIs with availability 
specific to shader stage will be deferred until DXIL linking time.
+
+A list of functions that were already scanned is kept in order to avoid 
duplicate scans and diagnostics (see 
``DiagnoseHLSLAvailability::ScannedDecls``). It might happen that a shader 
library has multiple shader entry points for 
diff erent shader stages that all call into the same shared function. It is 
therefore important to record not just that a function has been scanned, but 
also in which shader stage context. This is done by using ``llvm::DenseMap`` 
that maps ``FunctionDecl *`` to a ``unsigned`` bitmap that represents a set of 
shader stages (or environments) the function has been scanned for. The ``N``'th 
bit in the set is set if the function has been scanned in shader environment 
whose ``HLSLShaderAttr::ShaderType`` integer value equals ``N``.
+
+The emitted diagnostic messages belong to ``hlsl-availability`` diagnostic 
group and are reported as errors by default. With 
``-Wno-error=hlsl-availability`` flag they become warning, making it relaxed 
HLSL diagnostics mode.
+
+Strict Diagnostic Mode
+----------------------
+
+When strict HLSL availability diagnostic mode is enabled the compiler must 
report all HLSL API availability issues regardless of code reachability. The 
implementation of this mode takes advantage of an existing diagnostic scan in 
``DiagnoseUnguardedAvailability`` class which is already traversing AST of each 
function as soon as the function body has been parsed. For HLSL, this pass was 
only slightly modified, such as making sure diagnostic messages are in the 
``hlsl-availability`` group and that availability checks based on shader stage 
are not included if the shader stage context is unknown.
+
+If the compilation target is a shader library, only availability based on 
shader model version can be diagnosed during this scan. To diagnose 
availability based on shader stage, the compiler needs to run the AST 
traversals implementated in ``DiagnoseHLSLAvailability`` at the end of the 
translation unit as described above.
+
+As a result, availability based on specific shader stage will only be 
diagnosed in code that is reachable from a shader entry point or library export 
function. It also means that function bodies might be scanned multiple time. 
When that happens, care should be taken not to produce duplicated diagnostics.
+
+========
+Examples
+========
+
+**Note**
+For the example below, the ``WaveActiveCountBits`` API function became 
available in shader model 6.0 and ``WaveMultiPrefixSum`` in shader model 6.5.
+
+The availability of ``ddx`` function depends on a shader stage. It is 
available for pixel shaders in shader model 2.1 and higher, for compute, mesh 
and amplification shaders in shader model 6.6 and higher. For any other shader 
stages it is not available.
+
+Compute shader example
+======================
+
+.. code-block:: c++
+
+   float unusedFunction(float f) {
+     return ddx(f);
+   }
+
+   [numthreads(4, 4, 1)]
+   void main(uint3 threadId : SV_DispatchThreadId) {
+     float f1 = ddx(threadId.x);
+     float f2 = WaveActiveCountBits(threadId.y == 1.0);
+   }
+
+When compiled as compute shader for shader model version 5.0, Clang will emit 
the following error by default:
+
+.. code-block:: console
+
+   <>:7:13: error: 'ddx' is only available in compute shader environment on 
Shader Model 6.6 or newer
+   <>:8:13: error: 'WaveActiveCountBits' is only available on Shader Model 6.5 
or newer
+
+With relaxed diagnostic mode this errors will become warnings.
+
+With strict diagnostic mode, in addition to the 2 errors above Clang will also 
emit error for the ``ddx`` call in ``unusedFunction``.:
+
+.. code-block:: console
+
+   <>:2:9: error: 'ddx' is only available in compute shader environment on 
Shader Model 6.5 or newer
+   <>:7:13: error: 'ddx' is only available in compute shader environment on 
Shader Model 6.5 or newer
+   <>:7:13: error: 'WaveActiveCountBits' is only available on Shader Model 6.5 
or newer
+
+Shader library example
+======================
+
+.. code-block:: c++
+
+   float myFunction(float f) {
+     return ddx(f);
+   }
+
+   float unusedFunction(float f) {
+     return WaveMultiPrefixSum(f, 1.0);
+   }
+
+   [shader("compute")]
+   [numthreads(4, 4, 1)]
+   void main(uint3 threadId : SV_DispatchThreadId) {
+      float f = 3;
+      float e = myFunction(f);
+   }
+
+   [shader("pixel")]
+   void main() {
+      float f = 3;
+      float e = myFunction(f);
+   }
+
+When compiled as shader library vshader model version 6.4, Clang will emit the 
following error by default:
+
+.. code-block:: console
+
+   <>:2:9: error: 'ddx' is only available in compute shader environment on 
Shader Model 6.5 or newer
+
+With relaxed diagnostic mode this errors will become warnings.
+
+With strict diagnostic mode Clang will also emit errors for availability 
issues in code that is not used by any of the entry points:
+
+.. code-block:: console
+
+   <>2:9: error: 'ddx' is only available in compute shader environment on 
Shader Model 6.6 or newer
+   <>:6:9: error: 'WaveActiveCountBits' is only available on Shader Model 6.5 
or newer
+
+Note that ``myFunction`` is reachable from both pixel and compute shader entry 
points is therefore scanned twice - once for each context. The diagnostic is 
emitted only for the compute shader context.

diff  --git a/clang/docs/HLSL/HLSLDocs.rst b/clang/docs/HLSL/HLSLDocs.rst
index 97b2425f013b3..1e50a66d984b5 100644
--- a/clang/docs/HLSL/HLSLDocs.rst
+++ b/clang/docs/HLSL/HLSLDocs.rst
@@ -16,3 +16,4 @@ HLSL Design and Implementation
    ResourceTypes
    EntryFunctions
    FunctionCalls
+   AvailabilityDiagnostics


        
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