EricWF added inline comments.

================
Comment at: include/__threading_support:30
+#define WIN32_LEAN_AND_MEAN
+#include <Windows.h>
+#include <process.h>
----------------
smeenai wrote:
> EricWF wrote:
> > > Can we do as Reid suggests and not expose users to windows.h?
> > 
> > I was about to ask the same question.  These includes are dragging in the 
> > `__deallocate` macro and I would love to avoid that.
> I feel like we would end up with a //lot// of duplication if we went down 
> this route, since this is using a fair amount of Windows APIs. @rnk suggested 
> having a test for prototype mismatches, but even with those checks there 
> could be a high maintenance burden to the duplication.
> 
> Was the main objection to `WIN32_LEAN_AND_MEAN` that it would be problematic 
> for modules? If we're including `windows.h`, it seems strictly preferable to 
> include it with `WIN32_LEAN_AND_MEAN` than without, since we'll pull in a lot 
> less that way. Including `windows.h` without `WIN32_LEAN_AND_MEAN` can also 
> interact with other headers badly sometimes, e.g. 
> [`winsock2.h`](https://msdn.microsoft.com/en-us/library/windows/desktop/ms737629%28v=vs.85%29.aspx).
It seems that dragging in the `__deallocate` macro is inevitable :-( 

I submitted a patch to work around `__deallocate` here: 
https://reviews.llvm.org/D28426


https://reviews.llvm.org/D28220



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