================
@@ -4718,6 +4726,26 @@ bool InterpretBuiltin(InterpState &S, CodePtr OpPC,
const CallExpr *Call,
return APInt(8, 0);
});
+ case X86::BI__builtin_ia32_palignr128:
+ case X86::BI__builtin_ia32_palignr256:
+ case X86::BI__builtin_ia32_palignr512:
+ return interp__builtin_ia32_shuffle_generic(
+ S, OpPC, Call, [](unsigned DstIdx, unsigned Shift, unsigned NumElems) {
+ // Default to -1 → zero-fill this destination element
+ unsigned VecIdx = 0;
+ int ElemIdx = -1;
+
+ // Elements come from VecB first, then VecA after the shift boundary
+ unsigned ShiftedIdx = DstIdx + Shift;
+ if (ShiftedIdx < NumElems) { // from VecB
----------------
RKSimon wrote:
These should be NumElemsPerLane - given the palign builtins are hardcoded to
`<X x i8>` types - I think you can just assume NumElemsPerLane == 16 (and
remove the NumElems arg again from interp__builtin_ia32_shuffle_generic - sorry
about that!).
https://github.com/llvm/llvm-project/pull/162005
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