================
@@ -0,0 +1,31 @@
+// RUN: %clang_cc1 -triple spirv-linux-vulkan-library -x hlsl -emit-llvm
-finclude-default-header -disable-llvm-passes -o - %s | FileCheck %s
--check-prefixes=CHECK,CHECK-SPIRV -DTARGET=spv
+// RUN: %clang_cc1 -triple dxil-px-shadermodel6.3-library -x hlsl -emit-llvm
-finclude-default-header -disable-llvm-passes -o - %s | FileCheck %s
--check-prefixes=CHECK,CHECK-DXIL -DTARGET=dx
+
+struct S0 {
+ float4 position[2];
+ float4 color;
+};
+
+
+[shader("pixel")]
+S0 main1(float4 input : A) : B {
+// CHECK: %[[#ARG:]] = alloca %struct.S0, align 16
+// CHECK-SPIRV: %[[#INPUT:]] = load <4 x float>, ptr addrspace(7) @A0, align 16
+// CHECK-DXIL: %A0 = call <4 x float> @llvm.dx.load.input.v4f32(i32
4, i32 0, i32 0, i8 0, i32 poison)
+// CHECK-DXIL: call void @{{.*}}main1{{.*}}(ptr %[[#ARG]], <4
x float> %A0)
+// CHECK-SPIRV: call spir_func void @{{.*}}main1{{.*}}(ptr
%[[#ARG]], <4 x float> %[[#INPUT]])
+
+ // CHECK: %[[#ST:]] = load %struct.S0, ptr %[[#ARG]], align 16
+ // CHECK: %[[#TMP:]] = extractvalue %struct.S0 %[[#ST]], 0
+ // CHECK-SPIRV: store [2 x <4 x float>] %[[#TMP]], ptr
addrspace(8) @B0, align 16
----------------
Keenuts wrote:
right, added a few codegen testing for location metadata (which is what the
backend looks at)
https://github.com/llvm/llvm-project/pull/168095
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