================
@@ -0,0 +1,77 @@
+// RUN: %clang_cc1 -triple dxil-pc-shadermodel6.0-library -x hlsl -ast-dump -o 
- %s | FileCheck %s 
+
+typedef float float4x4 __attribute__((matrix_type(4,4)));
+typedef int int4x4 __attribute__((matrix_type(4,4)));
+
+typedef float float4 __attribute__((ext_vector_type(4)));
+typedef int int4 __attribute__((ext_vector_type(4)));
+
+export float4 getFloatMatrixDynamic(float4x4 M, int index) {
+// CHECK: FunctionDecl {{.*}} used getFloatMatrixDynamic 'float4 (float4x4, 
int)'
+// CHECK: ReturnStmt {{.*}}
+// CHECK-NEXT: ImplicitCastExpr {{.*}} 'vector<float, 4>' <LValueToRValue>
+// CHECK-NEXT: MatrixSingleSubscriptExpr {{.*}} 'vector<float, 4>' lvalue 
matrixcomponent
+// CHECK-NEXT: DeclRefExpr {{.*}} 'float4x4':'matrix<float, 4, 4>' lvalue 
ParmVar {{.*}} 'M' 'float4x4':'matrix<float, 4, 4>'
+// CHECK-NEXT: DeclRefExpr {{.*}} 'int' lvalue ParmVar {{.*}} 'index' 'int'
+    return M[index];
+}
+
+export int4 getIntMatrixDynamic(int4x4 M, int index) {
+// CHECK: FunctionDecl {{.*}} used getIntMatrixDynamic 'int4 (int4x4, int)'
+// CHECK: ReturnStmt {{.*}}
+// CHECK-NEXT: ImplicitCastExpr {{.*}} 'vector<int, 4>' <LValueToRValue>
+// CHECK-NEXT: MatrixSingleSubscriptExpr {{.*}} 'vector<int, 4>' lvalue 
matrixcomponent
+// CHECK-NEXT: DeclRefExpr {{.*}} 'int4x4':'matrix<int, 4, 4>' lvalue ParmVar 
{{.*}} 'M' 'int4x4':'matrix<int, 4, 4>'
+// CHECK-NEXT: DeclRefExpr {{.*}} 'int' lvalue ParmVar {{.*}} 'index' 'int'
+    return M[index];
+}
+
+export float4 AddFloatMatrixConstant(float4x4 M) {
+// CHECK: FunctionDecl {{.*}} used AddFloatMatrixConstant 'float4 (float4x4)'
+// CHECK: ReturnStmt {{.*}}
+// CHECK-NEXT: BinaryOperator {{.*}} 'vector<float, 4>' '+'
+// CHECK-NEXT: BinaryOperator {{.*}} 'vector<float, 4>' '+'
+// CHECK-NEXT: BinaryOperator {{.*}} 'vector<float, 4>' '+'
+// CHECK-NEXT: ImplicitCastExpr {{.*}} 'vector<float, 4>' <LValueToRValue>
+// CHECK-NEXT: MatrixSingleSubscriptExpr {{.*}} 'vector<float, 4>' lvalue 
matrixcomponent
+// CHECK-NEXT: DeclRefExpr {{.*}} 'float4x4':'matrix<float, 4, 4>' lvalue 
ParmVar {{.*}} 'M' 'float4x4':'matrix<float, 4, 4>'
+// CHECK-NEXT: IntegerLiteral {{.*}} 'int' 0
+// CHECK-NEXT: ImplicitCastExpr {{.*}} 'vector<float, 4>' <LValueToRValue>
+// CHECK-NEXT: MatrixSingleSubscriptExpr {{.*}} 'vector<float, 4>' lvalue 
matrixcomponent
+// CHECK-NEXT: DeclRefExpr {{.*}} 'float4x4':'matrix<float, 4, 4>' lvalue 
ParmVar {{.*}} 'M' 'float4x4':'matrix<float, 4, 4>'
+// CHECK-NEXT: IntegerLiteral {{.*}} 'int' 1
+// CHECK-NEXT: ImplicitCastExpr {{.*}} 'vector<float, 4>' <LValueToRValue>
+// CHECK-NEXT: MatrixSingleSubscriptExpr {{.*}} 'vector<float, 4>' lvalue 
matrixcomponent
+// CHECK-NEXT: DeclRefExpr {{.*}} 'float4x4':'matrix<float, 4, 4>' lvalue 
ParmVar {{.*}} 'M' 'float4x4':'matrix<float, 4, 4>'
+// CHECK-NEXT: IntegerLiteral {{.*}} 'int' 2
+// CHECK-NEXT: ImplicitCastExpr {{.*}} 'vector<float, 4>' <LValueToRValue>
+// CHECK-NEXT: MatrixSingleSubscriptExpr {{.*}} 'vector<float, 4>' lvalue 
matrixcomponent
+// CHECK-NEXT: DeclRefExpr {{.*}} 'float4x4':'matrix<float, 4, 4>' lvalue 
ParmVar {{.*}} 'M' 'float4x4':'matrix<float, 4, 4>'
+// CHECK-NEXT: IntegerLiteral {{.*}} 'int' 3
+    return M[0] + M[1] + M[2] +M[3];
----------------
hekota wrote:

```suggestion
    return M[0] + M[1] + M[2] + M[3];
```
And one more case below.

https://github.com/llvm/llvm-project/pull/170779
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