https://github.com/aheejin created 
https://github.com/llvm/llvm-project/pull/173745

None

>From f28512195d60db368580f53330ed25388e8aa3ca Mon Sep 17 00:00:00 2001
From: Heejin Ahn <[email protected]>
Date: Sat, 27 Dec 2025 22:52:58 +0000
Subject: [PATCH] [libunwind][WebAssembly] Fix typos (NFC)

---
 libunwind/src/Unwind-wasm.c | 14 +++++++-------
 1 file changed, 7 insertions(+), 7 deletions(-)

diff --git a/libunwind/src/Unwind-wasm.c b/libunwind/src/Unwind-wasm.c
index b8b7bc2779f17..b0d6cd2d00fc5 100644
--- a/libunwind/src/Unwind-wasm.c
+++ b/libunwind/src/Unwind-wasm.c
@@ -37,13 +37,13 @@ struct _Unwind_LandingPadContext {
 // function
 thread_local struct _Unwind_LandingPadContext __wasm_lpad_context;
 
-/// Calls to this function is in landing pads in compiler-generated user code.
+/// Calls to this function are in landing pads in compiler-generated user code.
 /// In other EH schemes, stack unwinding is done by libunwind library, which
-/// calls the personality function for each each frame it lands. On the other
-/// hand, WebAssembly stack unwinding process is performed by a VM, and the
-/// personality function cannot be called from there. So the compiler inserts
-/// a call to this function in landing pads in the user code, which in turn
-/// calls the personality function.
+/// calls the personality function for each frame it lands. On the other hand,
+/// WebAssembly stack unwinding process is performed by a VM, and the
+/// personality function cannot be called from there. So the compiler inserts a
+/// call to this function in landing pads in the user code, which in turn calls
+/// the personality function.
 _Unwind_Reason_Code _Unwind_CallPersonality(void *exception_ptr) {
   struct _Unwind_Exception *exception_object =
       (struct _Unwind_Exception *)exception_ptr;
@@ -92,7 +92,7 @@ _LIBUNWIND_EXPORT void _Unwind_SetGR(struct _Unwind_Context 
*context, int index,
 
 /// Called by personality handler to get instruction pointer.
 _LIBUNWIND_EXPORT uintptr_t _Unwind_GetIP(struct _Unwind_Context *context) {
-  // The result will be used as an 1-based index after decrementing 1, so we
+  // The result will be used as a 1-based index after decrementing 1, so we
   // increment 2 here
   uintptr_t result =
       ((struct _Unwind_LandingPadContext *)context)->lpad_index + 2;

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