================
@@ -2467,16 +2467,16 @@ float4 trunc(float4);
 /// group. Otherwise, the result is false.
 /// \param Value The value to compare with
 /// \return True if all values across all lanes are equal, false otherwise
-_HLSL_16BIT_AVAILABILITY(shadermodel, 6.0)
+_HLSL_16BIT_AVAILABILITY(shadermodel, 6.2)
----------------
tex3d wrote:

Oh, looks like I commented too late, nevermind.

https://github.com/llvm/llvm-project/pull/185757
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