karolherbst wrote:

> > Thanks, looks good.
> 
> Personally, I don't really have a preference one way or the other, but I'm 
> curious why the mesa version wasn't desired. The normal way that would've 
> worked is it would control the toolchain such that you could just do `clang 
> --target=spirv64-mesa-mesa3d` and the compiler would know how to give you a 
> functional artifact. I don't know how the mesa project chooses to build their 
> shaders though.

The input is generic OpenCL SPIR-V. There is nothing mesa specific about it, 
but I think it's not a good idea to imply otherwise.

https://github.com/llvm/llvm-project/pull/199618
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