karolherbst wrote: > > Thanks, looks good. > > Personally, I don't really have a preference one way or the other, but I'm > curious why the mesa version wasn't desired. The normal way that would've > worked is it would control the toolchain such that you could just do `clang > --target=spirv64-mesa-mesa3d` and the compiler would know how to give you a > functional artifact. I don't know how the mesa project chooses to build their > shaders though.
The input is generic OpenCL SPIR-V. There is nothing mesa specific about it, but I think it's not a good idea to imply otherwise. https://github.com/llvm/llvm-project/pull/199618 _______________________________________________ cfe-commits mailing list [email protected] https://lists.llvm.org/cgi-bin/mailman/listinfo/cfe-commits
