mydeveloperday wrote:

If the reason for using this is to use multicall driver, I don't and can't 
imagine I'll every personally care about that. I don't see why we need a much 
more complex mechanism for defining options just to do this.. I don't know what 
is wrong with the existing code which means it can't me made to work, but this 
doesn't feel like a good change for the good of clang-format to me, and 
personally I don't have any skin in the game outside of clang-format. Sorry I'd 
need more convincing before giving this a "yes from me" for us here.

https://github.com/llvm/llvm-project/pull/201730
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