================
@@ -87,23 +84,22 @@ void ExprEngine::performTrivialCopy(NodeBuilder &Bldr,
ExplodedNode *Pred,
evalLocation(Tmp, CallExpr, VExpr, Pred, Pred->getState(), V,
/*isLoad=*/true);
for (ExplodedNode *N : Tmp)
- evalBind(Dst, CallExpr, N, ThisVal, V, !AlwaysReturnsLValue);
+ evalBind(DstEval, CallExpr, N, ThisVal, V, !AlwaysReturnsLValue);
} else {
// We can't copy empty classes because of empty base class optimization.
// In that case, copying the empty base class subobject would overwrite the
// object that it overlaps with - so let's not do that.
// See issue-157467.cpp for an example.
- Dst.insert(Pred);
+ DstEval.insert(Pred);
}
- PostStmt PS(CallExpr, SF);
- for (ExplodedNode *N : Dst) {
+ for (ExplodedNode *N : DstEval) {
ProgramStateRef State = N->getState();
if (AlwaysReturnsLValue)
State = State->BindExpr(CallExpr, SF, ThisVal);
else
State = bindReturnValue(Call, SF, State);
- Bldr.generateNode(PS, State, N);
+ Dst.insert(Engine.makePostStmtNode(CallExpr, State, Pred));
----------------
NagyDonat wrote:
Yes, and the existing tests are passing both with the logically correct and the
logically incorrect code...
I tried to construct a new testcase that would demonstrate that the logically
incorrect code produces faulty end results, but I wasn't able to do so quickly
and I feel that spending more time on this would be a waste of time.
These "using a stale `ExplodedNode`" errors could happen anywhere in the
analyzer codebase (before introducing this one, I fixed one or two others
within the last few months) and creating regression tests (as LIT tests) is a
very awkward and insufficient tools for preventing them.
I was thinking about creating a less error-prone coding pattern where it is
impossible (or at least difficult) to reference the old stale nodes in the
engine code. Once I'm done with the `NodeBuilder` removal (and incidentally, I
have reviewed all the code that manipulates node sets) I'll write up a proposal
about this.
https://github.com/llvm/llvm-project/pull/203923
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