necto wrote:

> Right, I should have expressed what I mean by updating the title. IMO the 
> main product here is that we touch the solver - that it fixes a crash that 
> materialized in a checker is just a second degree side-effect. The fact that 
> the checker happens to be a pthreadlock, is a 3rd degree side-effect.
> 
> So I'd probably stress on pruning infeasible states in some way but I don't 
> have more constructive examples. Of course in the description it's a fair 
> game to relate this to the checker.

Reformulated. I think fixing a crash is an important effect from the user PoV. 
If not for the crash, having these infeasible states linger for a little longer 
isn't really noticeable.

https://github.com/llvm/llvm-project/pull/210912
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