klimek added inline comments.

================
Comment at: lib/Frontend/PrecompiledPreamble.cpp:206
+  std::unique_ptr<std::string> Storage;
+  if (InMemStorage) {
+    OS = llvm::make_unique<llvm::raw_string_ostream>(*InMemStorage);
----------------
ilya-biryukov wrote:
> klimek wrote:
> > It looks like we should pass in the output stream, not the storage?
> We're not actually using the `Storage` variable, it's a leftover from 
> previous versions. Removed it.
> 
> Or did you mean that we should pass in the output stream directly to 
> `PrecompilePreambleAction`'s constructor?
Yes, I'm generally looking at things that might be better to decide at a higher 
abstraction level and pass in, rather than having switches for behavior (like 
InMemStorage) all over the place. Generally, I think we should have a storage 
(PCHStorage sounds like it was the right abstraction, but perhaps that one 
currently has a bad name) and the things dealing with that storage shouldn't 
care whether it's in memory or on the file system.


================
Comment at: lib/Frontend/PrecompiledPreamble.cpp:490
   PreprocessorOpts.DisablePCHValidation = true;
+  if (Storage.getKind() == PCHStorage::Kind::TempFile) {
+    const TempPCHFile &PCHFile = Storage.asFile();
----------------
ilya-biryukov wrote:
> klimek wrote:
> > This looks a bit like we should push it into the PCHStorage.
> I've extracted a function here to make the code read simpler.
> However, I placed it directly into the `PrecompiledPreamble` instead of 
> `PCHStorage` to keep `PCHStorage` responsible for just one thing: managing 
> the `variant`-like union.
It being called PCHStorage makes it sound like it handles the abstraction for 
how the preamble is stored. Given that the variant-like union is basically an 
interface with an implementation switch, I think all switching on it is also 
the responsibility of that class. Otherwise we'd need another abstraction on 
top of it?


https://reviews.llvm.org/D39842



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