LunaTheFoxgirl wrote: > I believe O64 ABI is a GCC extention that is dropped long ago? As far as I > know Nintendo64 is actually using 32-bit C calling convention (i.e. O32), > which uses 32-bit argument words. > > SGI never implement O64 with their MipsPro, could you please elaborate a bit > on your use case in homebrew? > > Maybe what you actually want is `-mgp64` with `o32` ABI?
Specifically it is the homebrew SDKs which use o64, such as libdragon and co. This is a major blocker for homebrew game dev on the N64 w/ LLVM. https://github.com/llvm/llvm-project/pull/223990 _______________________________________________ cfe-commits mailing list [email protected] https://lists.llvm.org/cgi-bin/mailman/listinfo/cfe-commits
