probinson added inline comments.

================
Comment at: clang/lib/Frontend/CompilerInvocation.cpp:1733
       // The PS4 uses C++11 as the default C++ standard.
-      if (T.isPS4())
-        LangStd = LangStandard::lang_gnucxx11;
-      else
-        LangStd = LangStandard::lang_gnucxx98;
+      LangStd = LangStandard::lang_gnucxx14;
       break;
----------------
filcab wrote:
> t.p.northover wrote:
> > filcab wrote:
> > > Why are you changing the PS4 default too?
> > Paul Robinson indicated that it was feasible back in March: 
> > http://lists.llvm.org/pipermail/cfe-dev/2017-March/052986.html. If that's 
> > changed I'd be happy to put it back to C++11, but he's one of the main 
> > people (rightly) bugging me about this so I'd be slightly surprised.
> > 
> > I also notice the comment crept back in. Bother.
> Sounds good, then. If Paul is happy with that change, I don't see a problem 
> there (assuming you do get rid of the comment for good :-) ).
> 
> Thank you,
> 
>  Filipe
Yes, PS4 product management is happy to move forward. 


Repository:
  rC Clang

https://reviews.llvm.org/D40948



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