probinson added inline comments.
================ Comment at: clang/lib/Frontend/CompilerInvocation.cpp:1733 // The PS4 uses C++11 as the default C++ standard. - if (T.isPS4()) - LangStd = LangStandard::lang_gnucxx11; - else - LangStd = LangStandard::lang_gnucxx98; + LangStd = LangStandard::lang_gnucxx14; break; ---------------- filcab wrote: > t.p.northover wrote: > > filcab wrote: > > > Why are you changing the PS4 default too? > > Paul Robinson indicated that it was feasible back in March: > > http://lists.llvm.org/pipermail/cfe-dev/2017-March/052986.html. If that's > > changed I'd be happy to put it back to C++11, but he's one of the main > > people (rightly) bugging me about this so I'd be slightly surprised. > > > > I also notice the comment crept back in. Bother. > Sounds good, then. If Paul is happy with that change, I don't see a problem > there (assuming you do get rid of the comment for good :-) ). > > Thank you, > > Filipe Yes, PS4 product management is happy to move forward. Repository: rC Clang https://reviews.llvm.org/D40948 _______________________________________________ cfe-commits mailing list cfe-commits@lists.llvm.org http://lists.llvm.org/cgi-bin/mailman/listinfo/cfe-commits