nemanjai created this revision.
nemanjai added reviewers: lu-zero, hfinkel.
Herald added a subscriber: kbarton.

The codegen for this builtin was initially implemented to match GCC. However, 
due to interest from users GCC changed behaviour to account for the big endian 
bias of the instruction and correct it. This patch brings the handling inline 
with GCC.


Repository:
  rC Clang

https://reviews.llvm.org/D49424

Files:
  lib/CodeGen/CGBuiltin.cpp
  test/CodeGen/builtins-ppc-vsx.c


Index: test/CodeGen/builtins-ppc-vsx.c
===================================================================
--- test/CodeGen/builtins-ppc-vsx.c
+++ test/CodeGen/builtins-ppc-vsx.c
@@ -1694,43 +1694,43 @@
 
 res_vd = vec_xxpermdi(vd, vd, 0);
 // CHECK: shufflevector <2 x i64> %{{[0-9]+}}, <2 x i64> %{{[0-9]+}}, <2 x 
i32> <i32 0, i32 2>
-// CHECK-LE: shufflevector <2 x i64> %{{[0-9]+}}, <2 x i64> %{{[0-9]+}}, <2 x 
i32> <i32 3, i32 1>
+// CHECK-LE: shufflevector <2 x i64> %{{[0-9]+}}, <2 x i64> %{{[0-9]+}}, <2 x 
i32> <i32 0, i32 2>
 
 res_vf = vec_xxpermdi(vf, vf, 1);
 // CHECK: shufflevector <2 x i64> %{{[0-9]+}}, <2 x i64> %{{[0-9]+}}, <2 x 
i32> <i32 0, i32 3>
-// CHECK-LE: shufflevector <2 x i64> %{{[0-9]+}}, <2 x i64> %{{[0-9]+}}, <2 x 
i32> <i32 2, i32 1>
+// CHECK-LE: shufflevector <2 x i64> %{{[0-9]+}}, <2 x i64> %{{[0-9]+}}, <2 x 
i32> <i32 0, i32 3>
 
 res_vsll = vec_xxpermdi(vsll, vsll, 2);
 // CHECK: shufflevector <2 x i64> %{{[0-9]+}}, <2 x i64> %{{[0-9]+}}, <2 x 
i32> <i32 1, i32 2>
-// CHECK-LE: shufflevector <2 x i64> %{{[0-9]+}}, <2 x i64> %{{[0-9]+}}, <2 x 
i32> <i32 3, i32 0>
+// CHECK-LE: shufflevector <2 x i64> %{{[0-9]+}}, <2 x i64> %{{[0-9]+}}, <2 x 
i32> <i32 1, i32 2>
 
 res_vull = vec_xxpermdi(vull, vull, 3);
 // CHECK: shufflevector <2 x i64> %{{[0-9]+}}, <2 x i64> %{{[0-9]+}}, <2 x 
i32> <i32 1, i32 3>
-// CHECK-LE: shufflevector <2 x i64> %{{[0-9]+}}, <2 x i64> %{{[0-9]+}}, <2 x 
i32> <i32 2, i32 0>
+// CHECK-LE: shufflevector <2 x i64> %{{[0-9]+}}, <2 x i64> %{{[0-9]+}}, <2 x 
i32> <i32 1, i32 3>
 
 res_vsi = vec_xxpermdi(vsi, vsi, 0);
 // CHECK: shufflevector <2 x i64> %{{[0-9]+}}, <2 x i64> %{{[0-9]+}}, <2 x 
i32> <i32 0, i32 2>
-// CHECK-LE: shufflevector <2 x i64> %{{[0-9]+}}, <2 x i64> %{{[0-9]+}}, <2 x 
i32> <i32 3, i32 1>
+// CHECK-LE: shufflevector <2 x i64> %{{[0-9]+}}, <2 x i64> %{{[0-9]+}}, <2 x 
i32> <i32 0, i32 2>
 
 res_vui = vec_xxpermdi(vui, vui, 1);
 // CHECK: shufflevector <2 x i64> %{{[0-9]+}}, <2 x i64> %{{[0-9]+}}, <2 x 
i32> <i32 0, i32 3>
-// CHECK-LE: shufflevector <2 x i64> %{{[0-9]+}}, <2 x i64> %{{[0-9]+}}, <2 x 
i32> <i32 2, i32 1>
+// CHECK-LE: shufflevector <2 x i64> %{{[0-9]+}}, <2 x i64> %{{[0-9]+}}, <2 x 
i32> <i32 0, i32 3>
 
 res_vss = vec_xxpermdi(vss, vss, 2);
 // CHECK: shufflevector <2 x i64> %{{[0-9]+}}, <2 x i64> %{{[0-9]+}}, <2 x 
i32> <i32 1, i32 2>
-// CHECK-LE: shufflevector <2 x i64> %{{[0-9]+}}, <2 x i64> %{{[0-9]+}}, <2 x 
i32> <i32 3, i32 0>
+// CHECK-LE: shufflevector <2 x i64> %{{[0-9]+}}, <2 x i64> %{{[0-9]+}}, <2 x 
i32> <i32 1, i32 2>
 
 res_vus = vec_xxpermdi(vus, vus, 3);
 // CHECK: shufflevector <2 x i64> %{{[0-9]+}}, <2 x i64> %{{[0-9]+}}, <2 x 
i32> <i32 1, i32 3>
-// CHECK-LE: shufflevector <2 x i64> %{{[0-9]+}}, <2 x i64> %{{[0-9]+}}, <2 x 
i32> <i32 2, i32 0>
+// CHECK-LE: shufflevector <2 x i64> %{{[0-9]+}}, <2 x i64> %{{[0-9]+}}, <2 x 
i32> <i32 1, i32 3>
 
 res_vsc = vec_xxpermdi(vsc, vsc, 0);
 // CHECK: shufflevector <2 x i64> %{{[0-9]+}}, <2 x i64> %{{[0-9]+}}, <2 x 
i32> <i32 0, i32 2>
-// CHECK-LE: shufflevector <2 x i64> %{{[0-9]+}}, <2 x i64> %{{[0-9]+}}, <2 x 
i32> <i32 3, i32 1>
+// CHECK-LE: shufflevector <2 x i64> %{{[0-9]+}}, <2 x i64> %{{[0-9]+}}, <2 x 
i32> <i32 0, i32 2>
 
 res_vuc = vec_xxpermdi(vuc, vuc, 1);
 // CHECK: shufflevector <2 x i64> %{{[0-9]+}}, <2 x i64> %{{[0-9]+}}, <2 x 
i32> <i32 0, i32 3>
-// CHECK-LE: shufflevector <2 x i64> %{{[0-9]+}}, <2 x i64> %{{[0-9]+}}, <2 x 
i32> <i32 2, i32 1>
+// CHECK-LE: shufflevector <2 x i64> %{{[0-9]+}}, <2 x i64> %{{[0-9]+}}, <2 x 
i32> <i32 0, i32 3>
 
 res_vd = vec_xxsldwi(vd, vd, 0);
 // CHECK: shufflevector <4 x i32> %{{[0-9]+}}, <4 x i32> %{{[0-9]+}}, <4 x 
i32> <i32 0, i32 1, i32 2, i32 3>
@@ -1786,7 +1786,7 @@
 
 // CHECK-LE:  bitcast <4 x i32> %{{[0-9]+}} to <2 x i64>
 // CHECK-LE-NEXT:  bitcast <4 x i32> %{{[0-9]+}} to <2 x i64>
-// CHECK-LE-NEXT:  shufflevector <2 x i64> %{{[0-9]+}}, <2 x i64> %{{[0-9]+}}, 
<2 x i32> <i32 3, i32 1>
+// CHECK-LE-NEXT:  shufflevector <2 x i64> %{{[0-9]+}}, <2 x i64> %{{[0-9]+}}, 
<2 x i32> <i32 0, i32 2>
 // CHECK-LE-NEXT:  bitcast <2 x i64> %{{[0-9]+}} to <4 x i32>
 }
 
Index: lib/CodeGen/CGBuiltin.cpp
===================================================================
--- lib/CodeGen/CGBuiltin.cpp
+++ lib/CodeGen/CGBuiltin.cpp
@@ -10778,15 +10778,8 @@
     // the second. The element indices within each vector are numbered in big
     // endian order so the shuffle mask must be adjusted for this on little
     // endian platforms (i.e. index is complemented and source vector 
reversed).
-    unsigned ElemIdx0;
-    unsigned ElemIdx1;
-    if (getTarget().isLittleEndian()) {
-      ElemIdx0 = (~Index & 1) + 2;
-      ElemIdx1 = (~Index & 2) >> 1;
-    } else { // BigEndian
-      ElemIdx0 = (Index & 2) >> 1;
-      ElemIdx1 = 2 + (Index & 1);
-    }
+    unsigned ElemIdx0 = (Index & 2) >> 1;;
+    unsigned ElemIdx1 = 2 + (Index & 1);;
 
     Constant *ShuffleElts[2] = {ConstantInt::get(Int32Ty, ElemIdx0),
                                 ConstantInt::get(Int32Ty, ElemIdx1)};


Index: test/CodeGen/builtins-ppc-vsx.c
===================================================================
--- test/CodeGen/builtins-ppc-vsx.c
+++ test/CodeGen/builtins-ppc-vsx.c
@@ -1694,43 +1694,43 @@
 
 res_vd = vec_xxpermdi(vd, vd, 0);
 // CHECK: shufflevector <2 x i64> %{{[0-9]+}}, <2 x i64> %{{[0-9]+}}, <2 x i32> <i32 0, i32 2>
-// CHECK-LE: shufflevector <2 x i64> %{{[0-9]+}}, <2 x i64> %{{[0-9]+}}, <2 x i32> <i32 3, i32 1>
+// CHECK-LE: shufflevector <2 x i64> %{{[0-9]+}}, <2 x i64> %{{[0-9]+}}, <2 x i32> <i32 0, i32 2>
 
 res_vf = vec_xxpermdi(vf, vf, 1);
 // CHECK: shufflevector <2 x i64> %{{[0-9]+}}, <2 x i64> %{{[0-9]+}}, <2 x i32> <i32 0, i32 3>
-// CHECK-LE: shufflevector <2 x i64> %{{[0-9]+}}, <2 x i64> %{{[0-9]+}}, <2 x i32> <i32 2, i32 1>
+// CHECK-LE: shufflevector <2 x i64> %{{[0-9]+}}, <2 x i64> %{{[0-9]+}}, <2 x i32> <i32 0, i32 3>
 
 res_vsll = vec_xxpermdi(vsll, vsll, 2);
 // CHECK: shufflevector <2 x i64> %{{[0-9]+}}, <2 x i64> %{{[0-9]+}}, <2 x i32> <i32 1, i32 2>
-// CHECK-LE: shufflevector <2 x i64> %{{[0-9]+}}, <2 x i64> %{{[0-9]+}}, <2 x i32> <i32 3, i32 0>
+// CHECK-LE: shufflevector <2 x i64> %{{[0-9]+}}, <2 x i64> %{{[0-9]+}}, <2 x i32> <i32 1, i32 2>
 
 res_vull = vec_xxpermdi(vull, vull, 3);
 // CHECK: shufflevector <2 x i64> %{{[0-9]+}}, <2 x i64> %{{[0-9]+}}, <2 x i32> <i32 1, i32 3>
-// CHECK-LE: shufflevector <2 x i64> %{{[0-9]+}}, <2 x i64> %{{[0-9]+}}, <2 x i32> <i32 2, i32 0>
+// CHECK-LE: shufflevector <2 x i64> %{{[0-9]+}}, <2 x i64> %{{[0-9]+}}, <2 x i32> <i32 1, i32 3>
 
 res_vsi = vec_xxpermdi(vsi, vsi, 0);
 // CHECK: shufflevector <2 x i64> %{{[0-9]+}}, <2 x i64> %{{[0-9]+}}, <2 x i32> <i32 0, i32 2>
-// CHECK-LE: shufflevector <2 x i64> %{{[0-9]+}}, <2 x i64> %{{[0-9]+}}, <2 x i32> <i32 3, i32 1>
+// CHECK-LE: shufflevector <2 x i64> %{{[0-9]+}}, <2 x i64> %{{[0-9]+}}, <2 x i32> <i32 0, i32 2>
 
 res_vui = vec_xxpermdi(vui, vui, 1);
 // CHECK: shufflevector <2 x i64> %{{[0-9]+}}, <2 x i64> %{{[0-9]+}}, <2 x i32> <i32 0, i32 3>
-// CHECK-LE: shufflevector <2 x i64> %{{[0-9]+}}, <2 x i64> %{{[0-9]+}}, <2 x i32> <i32 2, i32 1>
+// CHECK-LE: shufflevector <2 x i64> %{{[0-9]+}}, <2 x i64> %{{[0-9]+}}, <2 x i32> <i32 0, i32 3>
 
 res_vss = vec_xxpermdi(vss, vss, 2);
 // CHECK: shufflevector <2 x i64> %{{[0-9]+}}, <2 x i64> %{{[0-9]+}}, <2 x i32> <i32 1, i32 2>
-// CHECK-LE: shufflevector <2 x i64> %{{[0-9]+}}, <2 x i64> %{{[0-9]+}}, <2 x i32> <i32 3, i32 0>
+// CHECK-LE: shufflevector <2 x i64> %{{[0-9]+}}, <2 x i64> %{{[0-9]+}}, <2 x i32> <i32 1, i32 2>
 
 res_vus = vec_xxpermdi(vus, vus, 3);
 // CHECK: shufflevector <2 x i64> %{{[0-9]+}}, <2 x i64> %{{[0-9]+}}, <2 x i32> <i32 1, i32 3>
-// CHECK-LE: shufflevector <2 x i64> %{{[0-9]+}}, <2 x i64> %{{[0-9]+}}, <2 x i32> <i32 2, i32 0>
+// CHECK-LE: shufflevector <2 x i64> %{{[0-9]+}}, <2 x i64> %{{[0-9]+}}, <2 x i32> <i32 1, i32 3>
 
 res_vsc = vec_xxpermdi(vsc, vsc, 0);
 // CHECK: shufflevector <2 x i64> %{{[0-9]+}}, <2 x i64> %{{[0-9]+}}, <2 x i32> <i32 0, i32 2>
-// CHECK-LE: shufflevector <2 x i64> %{{[0-9]+}}, <2 x i64> %{{[0-9]+}}, <2 x i32> <i32 3, i32 1>
+// CHECK-LE: shufflevector <2 x i64> %{{[0-9]+}}, <2 x i64> %{{[0-9]+}}, <2 x i32> <i32 0, i32 2>
 
 res_vuc = vec_xxpermdi(vuc, vuc, 1);
 // CHECK: shufflevector <2 x i64> %{{[0-9]+}}, <2 x i64> %{{[0-9]+}}, <2 x i32> <i32 0, i32 3>
-// CHECK-LE: shufflevector <2 x i64> %{{[0-9]+}}, <2 x i64> %{{[0-9]+}}, <2 x i32> <i32 2, i32 1>
+// CHECK-LE: shufflevector <2 x i64> %{{[0-9]+}}, <2 x i64> %{{[0-9]+}}, <2 x i32> <i32 0, i32 3>
 
 res_vd = vec_xxsldwi(vd, vd, 0);
 // CHECK: shufflevector <4 x i32> %{{[0-9]+}}, <4 x i32> %{{[0-9]+}}, <4 x i32> <i32 0, i32 1, i32 2, i32 3>
@@ -1786,7 +1786,7 @@
 
 // CHECK-LE:  bitcast <4 x i32> %{{[0-9]+}} to <2 x i64>
 // CHECK-LE-NEXT:  bitcast <4 x i32> %{{[0-9]+}} to <2 x i64>
-// CHECK-LE-NEXT:  shufflevector <2 x i64> %{{[0-9]+}}, <2 x i64> %{{[0-9]+}}, <2 x i32> <i32 3, i32 1>
+// CHECK-LE-NEXT:  shufflevector <2 x i64> %{{[0-9]+}}, <2 x i64> %{{[0-9]+}}, <2 x i32> <i32 0, i32 2>
 // CHECK-LE-NEXT:  bitcast <2 x i64> %{{[0-9]+}} to <4 x i32>
 }
 
Index: lib/CodeGen/CGBuiltin.cpp
===================================================================
--- lib/CodeGen/CGBuiltin.cpp
+++ lib/CodeGen/CGBuiltin.cpp
@@ -10778,15 +10778,8 @@
     // the second. The element indices within each vector are numbered in big
     // endian order so the shuffle mask must be adjusted for this on little
     // endian platforms (i.e. index is complemented and source vector reversed).
-    unsigned ElemIdx0;
-    unsigned ElemIdx1;
-    if (getTarget().isLittleEndian()) {
-      ElemIdx0 = (~Index & 1) + 2;
-      ElemIdx1 = (~Index & 2) >> 1;
-    } else { // BigEndian
-      ElemIdx0 = (Index & 2) >> 1;
-      ElemIdx1 = 2 + (Index & 1);
-    }
+    unsigned ElemIdx0 = (Index & 2) >> 1;;
+    unsigned ElemIdx1 = 2 + (Index & 1);;
 
     Constant *ShuffleElts[2] = {ConstantInt::get(Int32Ty, ElemIdx0),
                                 ConstantInt::get(Int32Ty, ElemIdx1)};
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