Randal L. Schwartz <merlyn@stonehenge.com> wrote:

Another way would be to put all your slots into one big "per hit" slot,
and then ensure that this is cleared out:

sub My::App::app_enter {
 my $self = shift;
 $self->reflect->addSlot(per_hit => {});
}


I like this approach quite a bit.

After reading your message, though, I got a bit greedy and decided I wanted to be able to add slots rather than just hash entries to per_hit, so I could do cool things like autoload fields and coderefs that you don't have to know are coderefs.

Then I got a bit lazy and decided I did not want to edit all my templates to change things like "[% self.user %]" to "[% self.per_hit.user %]".

So I decided to extend your idea a bit to the following:

sub My::App::app_enter{
  my $self = shift;
  my $per_hit = Class::Prototyped->new;
  $self->reflect->addSlots( 'per_hit*' => $per_hit,
                            per_hit => $per_hit );
}

I went through my classes and changed most every ->reflect->addSlots
to ->per_hit->reflect->addSlots, and things seem to be working fine. At least, nothing has blown up yet ;->

I double-checked to make sure the 'per_hit*' parent classes were not accumulating on top of one another, one for each hit. As I suspected, writing a parent slot with the same name as a previously-established parent slot seems to overwrite it.

One problem with this approach is that almost every slot I create seems to be per_hit. I'm starting to think it would be smarter to create a 'persist*'/'persist' slot in the manner above, then in control_leave iterate over the slots and delete each one except 'persist'. This may be time consuming,
however.

RT


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