On Fri, Apr 7, 2017 at 1:48 PM, Lydia Duncan <[email protected]> wrote:
> Hi Hui,
>
> You probably know this part already, but every subclass of the AST node
> Symbol will have a "name" and a "cname" field, where "name" represents the
> name given at the Chapel level and "cname" is what will be used in the
> generated code. The "name" field only gets modified for instantiated
> generic types or for certain of our run time types at function resolution.
>
> Starting relatively early in compilation, though, there will be many
> Symbols introduced that were not present in the user's code (and of course
> we parse all the library modules at the same time as the user modules). I
> believe we don't insert any new symbols within user code until the passes
> after checkParsed, so gathering the symbol names at that pass is your best
> bet.
>
> You could filter the symbols you check through based on if their defining
> module is a user module (sym->getModule()->modTag == MOD_USER).
>
Thank you! What do you mean by the following statement? What are their
"parent"?
> For user-defined modules themselves, you would need to check their modTag
> directly instead of the modTag of their parent.
>
> Hope this helps,
> Lydia
>
>
>
> On 04/06/2017 07:08 PM, Hui Zhang wrote:
>
> Hello,
>
> Since the names of user code variables in the generated code will be
> changed or removed, I'm trying to get all the user code real names
> (including variable name, variable type and function name). Could anyone
> familiar with the compiler give me a clue of where to start? I'm guessing
> somewhere after 'parser' ?
>
> Thanks
>
> --
> Best regards
>
>
> Hui Zhang
>
>
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--
Best regards
Hui Zhang
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