http://on-demand.gputechconf.com/gtc/2014/video/S4550-shadertoy-fragment-shader.mp4

This is the kind of thing we should be able to do with array notation
- that's basically what they are working with (albeit, with restricted
functionality and restricted code size).

I think it would be worth going through the examples that they showed
the code for, but I can barely read it. Still, I'm thinking that webgl
would be a good alternative notation for people with a J background to
learn. It's far more constrained, of course, but the basic skills and
techniques you learn in J (like data-driven code) seem like a natural
in webgl contexts.

That said, this kind of thing takes time and patience, and a
willingness to experiment (along with some new vocabulary).

Thanks,

-- 
Raul
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