Is there a known (j?) technique for converting such formulae into triangle point vectors (meshes?) for openGL type usage?
On Mon, Feb 17, 2020 at 9:30 AM R.E. Boss <[email protected]> wrote: > https://www.nytimes.com/2019/02/14/science/math-algorithm-valentine.html > > -- (B=) ---------------------------------------------------------------------- For information about J forums see http://www.jsoftware.com/forums.htm
