Hi Richard, I'm actually just starting out. So I'm very much open to ideas.
The materials are cloth and can tolerate cuts right to the very edge of the pattern intersections. Besides, the patter itself contains allowances. I fear I may be asking the wrong question. You see, I already googled a lot of stuff and I am now being overwhelmed by info. :) I was hoping someone has an opinion on area/space optimisation on 2D space. My idea is that I am working with collisions on a 2D plane. So I went and look at some game engines like the Torque2D and its basically treating the objects as squares by giving its object a bounding box for faster resolution of collisions. :) I was thinking my phase one would do it that way then later on graduate to a better implementation. r/Alex -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Richard Hill Sent: Tuesday, August 18, 2009 4:02 PM To: 'Chat forum' Subject: Re: [Jchat] Researching for 2D intersection for Curves Alex., Some time ago I was involved with this topic (for steel parts). I was told by experts in the area that skilled manual arrangers can often beat computer algorithms because the manual arranger knows that certain edges can tolerate a small amount of interference where other edges must be left pristine. There might be a real opportunity for developing a hybrid manual/auto visual approach. If thats the case, you don't need a super good algorithm, but speed would be important. Richard Hill ---------------------------------------------------------------------- For information about J forums see http://www.jsoftware.com/forums.htm ---------------------------------------------------------------------- For information about J forums see http://www.jsoftware.com/forums.htm
