Hi Richard,

I'm actually just starting out. So I'm very much open to ideas.


The materials are cloth and can tolerate cuts right to the very edge of the 
pattern intersections. Besides, the patter itself contains allowances. I fear I 
may be asking the wrong question.

You see, I already googled a lot of stuff and I am now being overwhelmed by 
info. :) I was hoping someone has an opinion on area/space optimisation on 2D 
space. 

My idea is that I am working with collisions on a 2D plane. So I went and look 
at some game engines like the Torque2D and its basically treating the objects 
as squares by giving its object a bounding box for faster resolution of 
collisions. :) 

I was thinking my phase one would do it that way then later on graduate to a 
better implementation. 

r/Alex


-----Original Message-----
From: [email protected] [mailto:[email protected]] On Behalf 
Of Richard Hill
Sent: Tuesday, August 18, 2009 4:02 PM
To: 'Chat forum'
Subject: Re: [Jchat] Researching for 2D intersection for Curves

Alex.,
Some time ago I was involved with
this topic (for steel parts).
I was told by experts in the area 
that skilled manual arrangers can 
often beat computer algorithms because
the manual arranger knows that certain
edges can tolerate a small amount of
interference where other edges
must be left pristine.
There might be a real opportunity for
developing a hybrid manual/auto visual
approach. If thats the case, you don't
need a super good algorithm, but speed
would be important.
Richard Hill

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