You may want to check my old project: https://github.com/ngaranko/game Warning: not supported in any way, not documented and not very clear. But was working back then.
Idea is simple: each websocket connection registers in pool (arena process) and later you can send messages to all in pool using arena lib. Something like this. Maybe there's better solution. -Nick On Wednesday, 30 September 2015 19:55:16 UTC+2, Gustavo A. León Tramontin wrote: > > Hi everyone > > I've been doing some tests with websockets, and I have some things working > now, such as sending messages from a client to the other connected clients, > but now I have a question. How to send a message to all connected clients, > directly from the server? It is the only question that has arisen me. > > Many thanks :) > -- You received this message because you are subscribed to the Google Groups "ChicagoBoss" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. Visit this group at http://groups.google.com/group/chicagoboss. To view this discussion on the web visit https://groups.google.com/d/msgid/chicagoboss/488f5816-7c62-4f08-ae6d-37955afd0403%40googlegroups.com. For more options, visit https://groups.google.com/d/optout.
