On Fri, Feb 10, 2006 at 06:45:44PM -0700, Shawn Rutledge wrote: > So I think a 3D binding which is based on OpenGL is probably going to > have a very long life.
Having once did a FULL binding to opengl 1.1 for Bigloo, I know how much work something like this is. So, I will ask serious question: > How stable is Chicken's FFI? < Because what happened was that I did the bigloo opengl port (my god was it *sexy*) and then Mr. Serrano changed the FFI a version later causing my work to crumble and I didn't want to repeat it so it died. If the FFI is stable enough (felix?) and I occasionally get some help from the list, I will seriously consider doing a _full_ opengl 2.0 port for chicken. And, if you wanted the most bang for your buck, then the SDL_* API should be completed, a wrapper for libpng should be made, and a wrapper for a popular .wav file library. Then, all of the pieces are ready for someone to do game programming in Chicken. I am fully willing to make my work BSD licensed. -pete _______________________________________________ Chicken-users mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/chicken-users
