minh thu wrote:
Well, i've tried the opengl egg... what does it lack ?
A window. A mouse. Handling of stupid window redraw events. An OpenGL
binding isn't an OpenGL windowing toolkit. You can't actually do
anything until you've dealt with that stuff somehow. It's a boring job
that everyone has to repeat over and over again. I've been looking at
various OpenGL windowing systems, but I've gotten bored.
Also, the OpenGL egg isn't for a modern OpenGL 2.0.
Granted there are problems beyond Chicken here as well.
Build on top of Glew or Glee so that I don't need to do elaborate
function pointer dances on Windows? Build on FLTK so I don't have to
deal with system-specific windowing issues? Build on an open source 3D
engine so I don't have to do one from scratch?
Indeed, thoses are identical with other languages, even with c and c++...
Except that in C++, everything is already done. Pointless to roll your
own from scratch, if you like C++ just fine.
Again, those decision have to be dealt with even if you choose another
language.
What do you want that is specific (or so) to chicken ?
3D scene graphs and scripting would be much better in Chicken. You
could compile your scripts. You'd never have to worry about whether
you're doing stuff "in C++ or the scripting language." Just one
language for everything.
Cheers,
Brandon Van Every
_______________________________________________
Chicken-users mailing list
[email protected]
http://lists.nongnu.org/mailman/listinfo/chicken-users