> I assume the address returned is negative, right? This is actually a bug -
> "pointer->address" should return an unsigned number. Isn't the second
> argument to glBindTexture a non-pointer argument? If yes, just use the
> negated address (if I understand correctly, you just have to have a unique
> value for the texture name - but I'm not an OpenGL expert).

> glBindTexture lets you create or use a named texture. Calling 
> glBindTexture with target set to GL_TEXTURE_1D, GL_TEXTURE_2D, 
> GL_TEXTURE_3D and texture set to the name of the newtexture binds the
> texture name to the target.  When a texture is bound to a target, the
> previous binding for that target is automatically broken.

You're right, I was confused about what I was passing to glBindTexture, and by 
the fact that pointer->address was returning a negative number. It's fixed now, 
thanks for the help guys!

~Daniel



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