Hi Shawn,

Kristian decided to use Chipmunk, which is a scene graph with an integrated
> physics engine, right?  That's maybe a different optimization than you need
> for doing basic 2D GUI applications, but I do wonder if it could work for
> that purpose too.
>

Actually, Chipmunk only provides the physics-engine aspect. I'm using
Cocos2Dx for the scene-graph-like features. But it is, like you say,
game-oriented and probably wouldn't work for general UI.

Would it be possible to look into the
bb<http://wiki.call-cc.org/eggref/4/bb>egg, which uses
FLTK <http://www.fltk.org/>? IIRC FLTK has an OpenGL backend.

K.
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