Hi Shawn, Kristian decided to use Chipmunk, which is a scene graph with an integrated > physics engine, right? That's maybe a different optimization than you need > for doing basic 2D GUI applications, but I do wonder if it could work for > that purpose too. >
Actually, Chipmunk only provides the physics-engine aspect. I'm using Cocos2Dx for the scene-graph-like features. But it is, like you say, game-oriented and probably wouldn't work for general UI. Would it be possible to look into the bb<http://wiki.call-cc.org/eggref/4/bb>egg, which uses FLTK <http://www.fltk.org/>? IIRC FLTK has an OpenGL backend. K.
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