On Sat, May 11, 2013 at 01:43:01PM -0700, Dan Leslie wrote:
> Bare in mind that both lush and fluxus are FOSS, both GPL, so if
> you're planning on using it in a game engine that you'll be
> monetizing be certain that you're abiding by their licenses. Likely
> this means distributing full source.

That’s pretty much the idea. I’m already aware of licenses issues.


> If that's not desirable to you, might I suggest the SDL egg (LGPL, so
> you can dynamically link proprietary code), or the Allegro egg (BSD).
> I think there's an SFML egg floating around, but I'm not certain where
> it's at these days. Of course, there's also the doodle egg, and
> simple-graphics; and you can always write inline C with the inline,
> bind and foreign eggs.

I already played with these and my idea was to write something like
doodle with a FRP style and OpenGL. That’s my main project these days,
the first goal is to learn FRP and contribute to chicken. If I can use
this later in my games that would just be awesome.


> If you're building binaries with chicken you can opt to statically
> link everything, and you can ship the extension eggs as dynamic
> libraries alongside your binary, if you so wish.

Ok, it seems ok for my needs, but I’m not in a hurry about that so I
have the time to think about it.


> Some wiki pages of interest:
> http://wiki.call-cc.org/man/4/Interface%20to%20external%20functions%20and%20variables
> http://wiki.call-cc.org/eggref/4/bind
> http://wiki.call-cc.org/eggref/4/inline
> http://wiki.call-cc.org/eggref/4/doodle
> http://wiki.call-cc.org/eggref/4/simple-graphics
> http://wiki.call-cc.org/eggref/4/sdl
> http://wiki.call-cc.org/eggref/4/opengl
> http://wiki.call-cc.org/eggref/4/allegro/index
> http://wiki.call-cc.org/eggref/4/soil
> http://wiki.call-cc.org/eggref/4/physicsfs
> 
> Disclaimer: I am the author of the soil, allegro and physicsfs eggs.
> Patches are welcome!

Thanks, will do!


> 
> -Dan

-- 
Envoyé depuis ma Game Boy.

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