Hi guys,

Sorry if the question is too basic but this is something that made me spent
way more time that I expected.

I am making a tcp server that attempts to be a dedicated game message
server. I want to try a design that has a dedicated thread for the input of
all input ports of all sockets and another thread for dedicated writing. I
am deliberately trying to avoid having a thread for I/O on each socket
connection.

After some experimentation I came out to the realization that the reading
thread is blocking all other threads. And I actually just found that stated
on the TCP Unit documentation:


   - Blocking I/O will block all threads, except for some socket operations
   (see the section about the tcp unit). An exception is the
   read-eval-print loop on UNIX platforms: waiting for input will not block
   other threads, provided the current input port reads input from a console.



So, I guess my question is if there is a way to workaround this or I have
to combine my code with some C++ code to achieve what I want to do?

I am aware of the mailbox-threads but it seems to me that they are actually
are having a thread per connection which is what I was trying to avoid.

Thanks in advance,


Pedro.

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T: +1 (416) - 357.5356
Skype ID: pmelendezu
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