Looks cool, Dan! I haven't seen that project before, but it looks
interesting.

Glancing at that project, I noticed that it isn't quite portable. Check out
https://github.com/AlexCharlton/gl-utils/blob/master/gl-utils-core.scm and
https://github.com/AlexCharlton/gl-utils/blob/master/gl-utils.setup for
foreign headers and compiler flags that will get it running on OS X and
Windows (and even GLES platforms, if you're so inclined).

Cheers,
Alex

On Wed, Nov 4, 2015 at 4:37 PM Daniel Leslie <[email protected]> wrote:

> Since it's hot stuff to be announcing new eggs and eggs-in-development,
> let me throw my hat in!
>
> I've completed bindings to NanoVG, a wicked-fast vector graphics library
> for OpenGL 2, 3, ES2, and ES3; I consider it *unfinished* because I have
> yet to complete porting the demo.
>
> Those interested can see the in-progress egg at:
> https://github.com/dleslie/nanovg-egg
>
> Thanks!
> -Dan
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