Looks cool, Dan! I haven't seen that project before, but it looks interesting.
Glancing at that project, I noticed that it isn't quite portable. Check out https://github.com/AlexCharlton/gl-utils/blob/master/gl-utils-core.scm and https://github.com/AlexCharlton/gl-utils/blob/master/gl-utils.setup for foreign headers and compiler flags that will get it running on OS X and Windows (and even GLES platforms, if you're so inclined). Cheers, Alex On Wed, Nov 4, 2015 at 4:37 PM Daniel Leslie <[email protected]> wrote: > Since it's hot stuff to be announcing new eggs and eggs-in-development, > let me throw my hat in! > > I've completed bindings to NanoVG, a wicked-fast vector graphics library > for OpenGL 2, 3, ES2, and ES3; I consider it *unfinished* because I have > yet to complete porting the demo. > > Those interested can see the in-progress egg at: > https://github.com/dleslie/nanovg-egg > > Thanks! > -Dan > _______________________________________________ > Chicken-users mailing list > [email protected] > https://lists.nongnu.org/mailman/listinfo/chicken-users >
_______________________________________________ Chicken-users mailing list [email protected] https://lists.nongnu.org/mailman/listinfo/chicken-users
