Comment #2 on issue 26235 by [email protected]: Mac: enable  
accelerated drawing in plugins
http://code.google.com/p/chromium/issues/detail?id=26235

I'm working for Unity Technologies, making the Unity browser plugin. We  
would also love to see this fixed, so we
can support Chrome as a browser for our technology. We already support the  
Core Animation drawing model, as
it's the only way to get hardware accelerated OpenGL to work in 64-bit  
Safari (which also uses separate
processes for plugins, as does Chrome), so the ideal solution from our  
perspective would be if Chrome will just
add support for that.

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