Comment #2 on issue 26235 by [email protected]: Mac: enable accelerated drawing in plugins http://code.google.com/p/chromium/issues/detail?id=26235
I'm working for Unity Technologies, making the Unity browser plugin. We would also love to see this fixed, so we can support Chrome as a browser for our technology. We already support the Core Animation drawing model, as it's the only way to get hardware accelerated OpenGL to work in 64-bit Safari (which also uses separate processes for plugins, as does Chrome), so the ideal solution from our perspective would be if Chrome will just add support for that. -- You received this message because you are listed in the owner or CC fields of this issue, or because you starred this issue. You may adjust your issue notification preferences at: http://code.google.com/hosting/settings -- Automated mail from issue updates at http://crbug.com/ Subscription options: http://groups.google.com/group/chromium-bugs
