Updates:
        Cc: [email protected] [email protected]

Comment #17 on issue 27068 by [email protected]: Crash -  
WebCore::QualifiedName::matches(WebCore::QualifiedName const &)
http://code.google.com/p/chromium/issues/detail?id=27068

Another update (mostly for myself to keep sanity). I wasn't able to find a  
repro or a cause. Found that:

* The code paths where I thought I could sneak in NULL Attribute::m_impl  
(like default constructor or HashSet
failure) are checked and cause access violation much earlier in the game. I  
am pretty sure this confirms that the
cause of the crash is not due to mishandling of m_impl.
* So far, the only way that I was able to repro the crash was by breaking,  
zeroing out the m_impl, and resuming. Is
this a memory corruption case? I dunno.

Spent some of the time looking at distinct clients and similarities. Here's  
what I was able to discover:

* The crash is concentrated. Only 669 clients report it (around 0.3%), but  
most have multiple crash reports.
* Some of the reports for the crash also have a very interesting stack  
trace that contains document.evaluate(...) call
(http://crash/search?
query=+product:%22Chrome%22+version:%224.0.249.0%22+crashed_thread_function_name:%22WebCore::V8Custo
m::v8DocumentEvaluateCallback(v8::Arguments+const+%26)%22). Given that  
Youtube doesn't use XPath queries in
their JS or AS, it's safe to assume that's an extension at work.
* Another "extensioney" stack trace -- insertion of a stylesheet:  
http://crash/search?
query=+product:%22Chrome%22+version:%224.0.249.4%22+crashed_thread_function_name:%22WebCore::HTMLSty
leElement::insertedIntoDocument()%22


And the final plea for help:

+abarth

Is there _any_ chance isolated worlds could cause something like this? I  
can't see how, but I am totally grasping for
straws :)

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