Comment #5 on issue 23916 by cromwellian: HTML5 drum kit sample doesn't work
http://code.google.com/p/chromium/issues/detail?id=23916

I recently ported a Commodore 64 SIDPlayer to Javascript and PCM support is  
critical.
Either audio/wave or some JS API that allows raw samples to be passed in.  
Right now
generate data URIs in audio/wave PCM format and pass them to an Audio  
object, but
this doesn't work on Chrome, only Firefox and Safari. MP3/OGG is way way too
expensive for real time synthesis.

The idea situation would be to avoid Wave and data URIs, and have  
a 'canvas-like'
interface where raw audio samples can be passed to the browser, much like  
raw
pixels in the canvas API. Barring that, please support Wave w/PCM.


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