3D rendering has come up. It is very challenging because or our
architecture and the sandbox. The renderer can't have a HWND on the
screen, for example, and OpenGL can't share rendering contexts between
processes (on or off screen). (I heard the next version of DirectX
might, but I'm not sure.) This means that we'd have to copy out of the
screenbuffer to cross the process boundary, which would negate any
benefit.

Brett
--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google Groups 
"Chromium-dev" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to [EMAIL PROTECTED]
For more options, visit this group at 
http://groups.google.com/group/chromium-dev?hl=en
-~----------~----~----~----~------~----~------~--~---

Reply via email to