1) I installed xcode 3.1 in default location, /Developer/Applications. I am running leopard 10.5.6
2) Under Xcode's Project > Set Active SDK, I have - Device - Iphone OS 2.0 - Device - Iphone OS 2.1 - Device - Iphone OS 2.2 - Simulator - same as above - Mac OS X 10.4 - Mac OS X 10.5 Note: the "All" project in Chrome was set to "Use Project Settings", whose "Base SDK" is set to "Current Mac OS" 3) I don't remember if I have. Is there a quick way to verify? -Kelvin On Jan 12, 12:22 pm, Thomas Van Lenten <thoma...@chromium.org> wrote: > Where did you install xcode? > What os sdks did you install? > Did you let it install the command line tools also? > > TVL > > On Mon, Jan 12, 2009 at 12:19 PM, kc <kec...@gmail.com> wrote: > > > Hi, > > I am kind of new to this. Could someone pls kindly help & provide > > me > > with some guidance? > > > I ran into tons and tons of compilation errors with xcode 3.1. (I > > downloaded the tarball base > > and did a sync while tree is opened). The first error I ran into said > > it couldnt find the header file > > "carbon/carbon.h" in an include of one of the cc files. What I noticed > > is that "Carbon/Carbon.h" (Upper Case) > > will rid of that particular error. Lot of errors look like it doesnt > > know how to handle header files. > > I speculate one can fix this in the Build Settings (under Project > > > Edit Project Settings). > > I went there and under the Build tab, I am wondering why it only > > contained user defined settings, > > and missing all the others (eg. "Compiler Version", "Search Paths"). > > > Thanks. --~--~---------~--~----~------------~-------~--~----~ Chromium Developers mailing list: chromium-dev@googlegroups.com View archives, change email options, or unsubscribe: http://groups.google.com/group/chromium-dev -~----------~----~----~----~------~----~------~--~---