1) I installed xcode 3.1 in default location, /Developer/Applications.
I am running leopard 10.5.6

2) Under Xcode's Project > Set Active SDK, I have
- Device - Iphone OS 2.0
- Device - Iphone OS 2.1
- Device - Iphone OS 2.2

- Simulator - same as above

- Mac OS X 10.4
- Mac OS X 10.5

Note: the "All" project in Chrome was set to "Use Project Settings",
whose "Base SDK" is set to "Current Mac OS"

3) I don't remember if I have. Is there a quick way to verify?

-Kelvin

On Jan 12, 12:22 pm, Thomas Van Lenten <thoma...@chromium.org> wrote:
> Where did you install xcode?
> What os sdks did you install?
> Did you let it install the command line tools also?
>
> TVL
>
> On Mon, Jan 12, 2009 at 12:19 PM, kc <kec...@gmail.com> wrote:
>
> > Hi,
> >    I am kind of new to this. Could someone pls kindly help & provide
> > me
> > with some guidance?
>
> >    I ran into tons and tons of compilation errors with xcode 3.1. (I
> > downloaded the tarball base
> > and did a sync while tree is opened). The first error I ran into said
> > it couldnt find the header file
> > "carbon/carbon.h" in an include of one of the cc files. What I noticed
> > is that "Carbon/Carbon.h" (Upper Case)
> > will rid of that particular error. Lot of errors look like it doesnt
> > know how to handle header files.
> > I speculate one can fix this in the Build Settings (under Project >
> > Edit Project Settings).
> > I went there and under the Build tab,  I am wondering why it only
> > contained user defined settings,
> > and missing all the others (eg. "Compiler Version", "Search Paths").
>
> > Thanks.
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